Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
RenameNPCs
A MelonLoader mod for Schedule 1 (v0.4.3f3) that lets you rename any NPC in the game. Custom names persist across sessions and appear everywhere: name tags, dialogue, phone contacts, and map markers.
CHANGELOG
Changelog
[1.0.4] - More bug fixes
Fixed
- Fixed warnings about missing components when looking at workers.
[1.0.3] - Fix not being able to rename workers
Fixed
- Fixed an issue where the N key would not work to rename workers. Clipboard name preview also now updates correctly when looking at workers.
[1.0.2] - Fix N key randomly stopping working
Fixed
- Fixed an issue where pressing N to rename an NPC would randomly stop working. The N key action now uses the game's own InteractionManager detection instead of an independent raycast with a hardcoded layer mask. Falls back to raycast if the prompt is disabled.
[1.0.1] - Fix names not applying on save load
Fixed
- Fixed an issue where custom names would not re-apply after loading a saved game. Now, names are correctly restored on scene load and save load events.
[1.0.0] - Initial Release
Features
- Rename any NPC by pressing N while looking at them
- Custom names persist across game sessions via MelonPreferences
- Names appear on name tags, dialogue, phone contacts, and map POI markers
- In-game "N To rename" prompt overlay when looking at an NPC
- Cross-runtime compatible (works on both Mono and IL2CPP)
- Configurable max name length, debug logging, and prompt visibility