Schedule I
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Latest version
1.0.2
Last Updated
First Uploaded
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166
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0
Size
99KB
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Deprecated

EZInventory — Shift‑Drag, Move‑By‑Type, Grab All & Deposit All for Schedule One

A lightweight, dual‑runtime (Mono + IL2CPP) inventory enhancement mod for Schedule I.
Adds several powerful quality‑of‑life features to make inventory management fast, intuitive, and satisfying.


✨ Features

Shift‑Drag Quick Move

Hold Shift + Left Click and sweep your cursor across items to rapidly move them between inventories.

  • Works across all inventory screens
  • Automatically merges stacks
  • Fills empty slots intelligently
  • Smooth, continuous movement while dragging

Ctrl + Shift Move‑By‑Type

Hold Ctrl + Shift and click an item to move all items of that type from one inventory to the other.

  • Perfect for sorting loot
  • Moves stacks and partial stacks
  • Preserves stack limits and item rules

Grab All

Press your configured Grab All hotkey to instantly pull every item from the target inventory into your own.

  • Respects stack limits
  • Smart merging behavior
  • Optional auto‑close after grabbing (configurable)

Deposit All

Press your configured Deposit All hotkey to move all items from your inventory into the target container.

  • Great for unloading loot
  • Automatically merges into existing stacks
  • Honors container rules and capacity

Fully Configurable Hotkeys

All hotkeys — including Grab All, Deposit All, and the modifier keys for Shift‑Drag and Move‑By‑Type — can be customized in the mod’s config file.


🧩 Compatibility

  • Mono and IL2CPP runtime builds included
  • ✔ Safe to add/remove at any time
  • ✔ Works on all inventory screens
  • Built and compiled against v0.4.2f8

📦 Installation

  1. Install MelonLoader for Schedule One (built with MelonLoader v0.7.1).
  2. Download the mod and extract the .dll for your Schedule I branch (Mono for main, IL2CPP for alternate).
  3. Drop the .dll into: /Schedule I/Mods/
  4. Launch the game.

🔧 Technical Notes

  • Uses Harmony patches on ItemUIManager
  • IL2CPP build uses native field/method accessors
  • Mono build uses reflection fallbacks
  • Shared logic ensures identical behavior across runtimes
  • Config file auto‑generates on first launch

🧪 Known Issues

  • None currently reported
  • If you find something odd or a bug, please report it.

📣 Support

If you enjoy the mod, consider endorsing it on Nexus or giving it a thumbs‑up on Thunderstore.
Feedback is always welcome.

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