More Workers
Schedule I mod that enables Add/Remove worker idle points to/from properties with authoring tools; hotkeys and helpful visuals.
Authenticity & Integrity
- SHA256 Hash: Khundian.S1.MoreWorkers-IL2Cpp.dll
2CD690985B88A0DBA80C11AD7BAF475E442401E386E5D2209F14BF678392A04C
- SHA256 Hash: Khundian.S1.MoreWorkers-Mono.dll
33C1CEA02EE770F79F0EC3D84B7A482E2B8AC464EF09749B9C6BEE70B705ABCC
Current Supported Properties
- Barn
- Bungalow
- Docks Warehouse
- Hyland Manor
- Motel Room
- RV
- Sewer office
- Storage Unit
- Sweatshop
Features
- Manual idle points via world-space JSON (appended after existing/default idle points)
- Visualization idle points (blue = existing/default, green = manual)
- Authoring Mode:
- Capture new manual idle point (F9)
- Force reload points.json (F10)
- Remove last manual idle point from points.json for the nearest property (F11)
- Property worker capacity expands to match the idle point count (never shrinks mid-session for safety and stability reasons)
Settings (*.cfg edit or ingame mod managers like ModsApp)
- Skip RV: Hides the RV from fixer/hiring location dialogues. Turn this off only if another mod keeps the RV around as a persistent property.
- Authoring Mode: Enables the in-game authoring overlay and markers.
- Hotkeys:
- Capture Key (default F9): Capture your current position/yaw as a manual idle point for the nearest property.
- Reload Key (default F10): Force reload
points.json and redraw markers.
- Remove Key (default F11): Remove the last manual point for the nearest property.
Authoring Workflow
- Enable Authoring Mode in "More Workers.cfg" or ModsApp.
- Markers: blue = existing/default, green = manual. Numbers show per-property indices.
- Stand near the target property, press F9 to capture your position/yaw.
- The mod adds a live idle slot immediately so hiring unlocks right away.
- Optional: Press F10 to force a reload of JSON and redraw markers.
- Press F11 to remove the last manual point for the nearest property.
- The green marker disappears immediately; The actual idle point remains for this session for safety and stability reasons (possible bugs/crashes when removing idle points that are currently hosting a worker).
- Actual idle point(s) will be removed from the game automatically on next load of game/save, if the removed idle point was hosting a worker in your save; the worker will not load without an idle point and when you save the game without the worker loaded, he will be lost.
Hot-Reload Behavior
- Capture (F9): Writes to JSON and appends a live idle slot immediately; capacity expands to match the new idle count.
- Remove (F11): Writes to JSON and hides the removed point visually; the corresponding live slot is pruned safely on next reload of game/save.
- Reload (F10): Reloads JSON and redraws markers (visual only); full reconcile happens on game/save load/restart.
Cleaners, Bins, and Loading Docks
More Workers is intentionally scoped to idle points and worker capacity. It does not add or modify bins, disposal areas, or loading docks at any property.
- For most jobs, adding idle points and capacity is enough: employees walk from their idle point to existing workstations and behave as expected.
- Cleaners are special: they also need a valid disposal target (bin/disposal area) to drop trash bags.
- Properties like Sewer office can hire workers once you author idle points, but vanilla does not give them a dedicated bin/disposal area.
- For RV, vanilla gameplay does not keep it around past the prologue. More Workers does not prevent that event or resurrect the RV on its own. If another mod enables RV as a persistent property, More Workers mod can add idle points and allow hiring via dialogue, but that other mod is also responsible for providing a suitable bin/disposal area for cleaners.
With only this mod installed (no bin/disposal-area mods):
- Cleaners you assign to Sewer office or an enabled RV will have nowhere to dispose of trash bags.
- When a trash bag is full, they will tie it off and leave it on the ground near where it was filled, ignore that bag from then on, and return to their idle point.
To keep maximum compatibility, this mod does not spawn bins, disposal areas, or loading docks, and it does not rewire those systems. That work is left to dedicated content mods. If you want fully functional cleaners and trash/disposal flows at Sewer office, pair More Workers with mods that add those structures, for example:
File Locations
- Config:
UserData/More Workers/More Workers.cfg
- Manual idle points:
UserData/More Workers/points.json
Helpful Mods
These mods are not mandatory, but nice to have!
- ModsApp: (Helpful for configuring settings ingame; enable Authoring Mode or change hotkeys.)
- LateShift: (Allows employees to work past 4AM and without an assigned bed or locker. Autopay employees and configure whether pay is deducted from cash or your bank account.)