More Workers
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, plus optional advanced overrides of existing idle points.
Authenticity & Integrity
- SHA256 Hash: Khundian.S1.MoreWorkers-IL2Cpp.dll
5EC4708E5068226E8544266B20C8E34E9889D3712C59DFFE2D3E4CF2259D5A2D
- SHA256 Hash: Khundian.S1.MoreWorkers-Mono.dll
CD2019CAEA469536C83410D789E7D35B7F33712701D52481A6FCC0FFE9C4B0FC
Current Supported Properties
- Barn
- Bungalow
- Docks Warehouse
- Hyland Manor
- Motel Room
- RV
- Sewer office
- Storage Unit
- Sweatshop
Features
- Manual idle points via world-space JSON (appended after existing/default idle points).
- Visualization of idle points in-game (blue = existing/default, green = manual; yellow highlight when editing an existing/default point).
- Authoring Mode:
- Capture new manual idle point (F9).
- Force reload
points.json (F10).
- Remove the last manual idle point for the nearest property (F11).
- Advanced existing idle point overrides (optional):
- Select and move existing/default (blue) idle points without deleting them, keeping indices and save compatibility stable (Shift+F8 / F8).
Quick Start
- Enable Authoring Mode in
More Workers.cfg or via ModsApp.
- Go to a property, stand near it, and press F9 to add a manual idle point for the nearest property.
- Use F10 to reload
points.json and redraw markers if visuals look out of sync.
- Use F11 to remove the last manual idle point for the nearest property.
- Optional: enable Override Existing Idle Points (Advanced) and use Shift+F8 / F8 to move existing (blue) idle points instead of only adding new ones.
Hotkey Summary
| Action |
Default key(s) |
Scope |
| Capture manual idle point |
F9 |
Nearest property |
Reload points.json and markers |
F10 |
Global |
| Remove last manual idle point |
F11 |
Nearest property |
| Select existing idle point |
Shift+F8 |
Nearest property |
| Move selected existing idle point |
F8 |
Selected property |
Settings (*.cfg edit or ingame mod managers like ModsApp)
- Skip RV: Hides the RV from fixer/hiring location dialogues. Turn this off only if another mod keeps the RV around as a persistent property.
- Authoring Mode: Enables the in-game authoring overlay and markers.
- Override Existing Idle Points (Advanced): When enabled, More Workers will not only append manual (green) idle points, but also move existing/default (blue) idle points using data from
points.json. This toggle controls how overrides are applied going forward; it does not retroactively reset or reapply live positions. To fully revert all idle point locations to their vanilla defaults, disable this option and restart the game so properties are recreated with their original data.
- Hotkeys:
- Capture Key (default F9): Capture your current position/yaw as a manual idle point for the nearest property.
- Reload Key (default F10): Force reload
points.json and redraw markers.
- Remove Key (default F11): Remove the last manual point for the nearest property.
- Existing Idle Override Key (default F8): Base key for existing idle overrides (Shift+key selects the nearest existing point on the current property, key moves the selected point).
Authoring Workflow
- Enable Authoring Mode in "More Workers.cfg" or ModsApp.
- Markers: blue = existing/default, green = manual. Numbers show per-property indices.
- Stand near the target property, press F9 to capture your position/yaw.
- The mod adds a live idle slot immediately so hiring unlocks right away.
- Optional: Press F10 to force a reload of JSON and redraw markers.
- Press F11 to remove the last manual point for the nearest property.
- The green marker disappears immediately; The actual idle point remains for this session for safety and stability reasons (possible bugs/crashes when removing idle points that are currently hosting a worker).
- Actual idle point(s) will be removed from the game automatically on next load of game/save, if the removed idle point was hosting a worker in your save; the worker will not load without an idle point and when you save the game without the worker loaded, he will be lost.
Advanced: Moving Existing Idle Points
When you enable Override Existing Idle Points (Advanced) in settings, you can also move existing (blue) idle points, including ones added by other mods:
- Ensure Authoring Mode is ON and Override Existing Idle Points is ON.
- Stand near the property you want to edit. The authoring tools will automatically target the nearest property.
- Hold Shift and press the Existing Idle Override Key (default F8):
- The nearest existing (blue) idle point on that property is selected.
- Its marker and index label turn yellow and the HUD shows
Editing existing #idx.
- Walk to the new desired location for that idle point.
- Press the Existing Idle Override Key again (default F8, without Shift):
- The selected existing idle point is moved to your current position/yaw.
- The move is written into
points.json as an existing override, and applied immediately to the live transform.
- The marker returns to its normal blue color at the new location.
Notes:
- This feature only moves existing idle points; it does not delete or disable them. Indices remain stable, which helps preserve save compatibility and avoids breaking other mods that rely on those idle points.
- You can use this safely with other mods that add or adjust worker idle points-More Workers will move their existing points in place rather than removing them.
Hot-Reload Behavior
- Capture (F9): Writes to JSON and appends a live idle slot immediately; capacity expands to match the new idle count.
- Remove (F11): Writes to JSON and hides the removed point visually; the corresponding live slot is pruned safely on next reload of game/save.
- Reload (F10): Reloads JSON and redraws markers (visual only); full reconcile happens on game/save load/restart.
- Advanced overrides:
- Shift+Existing Idle Override Key (default Shift+F8): Selects the nearest existing (blue) idle point on the current property and writes/maintains its
idx in memory and, on movement, in points.json.
- Existing Idle Override Key (default F8): Updates the selected existing idle point's position/yaw, writes the new
existing override to points.json, and applies the change immediately to the live idle transform.
Cleaners, Bins, and Loading Docks
More Workers is intentionally scoped to idle points and worker capacity. It does not add or modify bins, disposal areas, or loading docks at any property.
- For most jobs, adding idle points and capacity is enough: employees walk from their idle point to existing workstations and behave as expected.
- Cleaners are special: they also need a valid disposal target (bin/disposal area) to drop trash bags.
- Properties like Sewer office can hire workers once you author idle points, but vanilla does not give them a dedicated bin/disposal area.
- For RV, vanilla gameplay does not keep it around past the prologue. More Workers does not prevent that event or resurrect the RV on its own. If another mod enables RV as a persistent property, More Workers mod can add idle points and allow hiring via dialogue, but that other mod is also responsible for providing a suitable bin/disposal area for cleaners.
With only this mod installed (no bin/disposal-area mods):
- Cleaners you assign to Sewer office or an enabled RV will have nowhere to dispose of trash bags.
- When a trash bag is full, they will tie it off and leave it on the ground near where it was filled, ignore that bag from then on, and return to their idle point.
To keep maximum compatibility, this mod does not spawn bins, disposal areas, or loading docks, and it does not rewire those systems. That work is left to dedicated content mods. If you want fully functional cleaners and trash/disposal flows at Sewer office, pair More Workers with mods that add those structures, for example:
File Locations
- Config:
UserData/More Workers/More Workers.cfg
- Manual idle points:
UserData/More Workers/points.json
Helpful Mods
These mods are not mandatory, but nice to have!
- ModsApp: (Helpful for configuring settings ingame; enable Authoring Mode or change hotkeys.)
- LateShift: (Allows employees to work past 4AM and without an assigned bed or locker. Autopay employees and configure whether pay is deducted from cash or your bank account.)