Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Mods that depend on MelonLoader
Respawn instead of loading last save in singleplayer
Last updated: 8 months ago
Adds employees to the Sewer Office
Last updated: 2 months ago
Schedule 1 mod allowing user to configure dry speed and item capacity of the drying rack
Last updated: 5 months ago
Create a Skilltree system in Schedule I
Last updated: 2 weeks ago
A Mono mod for Schedule 1 to manage your saves (Delete, Duplicate etc.)
Last updated: 9 months ago
Summary of products you need for your deals
Last updated: 9 months ago
Allows employees to input items to vehicles on the loading dock
Last updated: 8 months ago
Adds timestamp and day label to text messages in Schedule One
Last updated: 5 months ago
Fixes the stuttering that is caused every second by employees in certain scenarios
Last updated: 7 months ago
Automatically backs-up your save files every time you save. Allows you to recover from disaster! It can autosave, also.
Last updated: 4 months ago
Testing tools for Schedule I
Last updated: a month ago
Allows twitch integration. The chat can influence the game using bits
Last updated: 9 months ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 2 weeks ago
A MelonLoader mod for Schedule 1 (v0.4.3) that adds SuperGrow - a craftable growth enhancer combining the effects of PGR, Speed Grow, and Fertilizer into one powerful additive.
Last updated: a day ago
A comprehensive fuel system mod for Schedule I, adding realistic fuel consumption, HUD integration, fuel stations, and multiplayer synchronization. Built with extensibility and configurability in mind.
Last updated: 2 weeks ago
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 4 months ago
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 3 weeks ago
Longer Days – doubles the length of in-game days by slowing down time progression. Clocks, timers, schedules — everything still works as normal, just stretched out. Mono-only.
Last updated: 9 months ago
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 3 weeks ago
Adds employees to Businesses. Automates laundering.
Last updated: a week ago
The lost artifact of zazaaa.
Last updated: 8 months ago
A MelonLoader mod for Schedule 1 (v0.4.2f9) that disables the curfew mechanic, allowing players to explore freely at any time of day without restrictions.
Last updated: 3 weeks ago