Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
| Last updated | 15 hours ago |
| Total downloads | 219 |
| Total rating | 1 |
| Categories | Mods Tools Misc IL2CPP |
| Dependency string | Leigue-ExtendedEmployees-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0README
Extended Employees
A fully integrated employee management overhaul for Schedule I with native phone support.
Manage, upgrade, pay, and hire employees directly from your in-game phone through the Extended Employees contact.
Features
Native Phone Integration
- Fully integrated Schedule I phone contact
- Vanilla-style dialogue interface
- No external UI overlays
- Seamless in-game experience
Employee Management
Manage Employees
- View employees by property
- Automatically detects newly purchased properties
- Supports modded properties
- Real-time employee refresh
Employee Information
Each employee displays:
- Work Speed multiplier
- Walk Speed multiplier
- Daily wage
Employee Upgrades
Upgrade employees individually through the phone.
Work Upgrade
- Increases work speed
- Max cap: 5.0x
- Increases by 0.5x per upgrade
Speed Upgrade
- Increases movement speed
- Max cap: 5.0x
- Increases by 0.5x per upgrade
Upgrade Pricing
- Dynamic scaling prices
- Upgrade cost shown directly in menu
Example:
Work Upgrade [$2500]
Speed Upgrade [$2500]
Payroll System
Features
- Pay employees individually
- Pay all employees instantly
- Auto Payroll toggle
- Payment confirmations
- Prevents duplicate payments
Smart Payroll UI
Displays:
- Current payroll cost
- Auto Payroll state
- Individual employee wages
Example:
Pay [$200]
Auto Payroll [ON]
Hiring System
Hire employees directly from your phone.
Hireable Employees
- Botanists
- Handlers (Packagers)
- Chemists
- Cleaners
Hiring Features
- Vanilla employee spawning
- Real employee assignment
- Dynamic employee capacity support
- Compatible with employee-capacity mods
- Compatible with modded properties
Capacity Support
Uses the game's real:
Property.EmployeeCapacity
This means:
- vanilla balancing works
- cap mods work automatically
- future updates remain compatible
Property Detection
The mod dynamically detects:
- player-owned properties
- newly purchased properties
- modded properties
Properties appear instantly after purchase.
Compatibility
Fully Compatible With
- Vanilla Schedule I
- Employee Capacity Mods
- Modded Properties
- Property Expansion Mods
No hardcoded property lists.
Installation
Requirements
- MelonLoader
- Schedule I
Install
- Install MelonLoader
- Place
ExtendedEmployees.dllinto:
Schedule I/Mods
- Launch the game
Changelog
v1.0.1
- Added native phone contact
- Added employee management system
- Added employee upgrades
- Added payroll system
- Added auto payroll
- Added hiring system
- Added dynamic property detection
- Added dynamic employee capacity support
- Added compatibility with employee-capacity mods
- Added vanilla employee spawning
- Added instant employee/property refresh
- Improved dialogue UI formatting
Planned Features
- Employee statistics
- Bulk upgrades
- Property summaries
- Custom contact icon
- Employee automation tools
- Better payroll analytics
Credits
Created by Anton Leigue
Special thanks to the Schedule I modding community.