Leigue-ExtendedEmployees icon

ExtendedEmployees

Hire employees & upgrade employees straight from your phone!

By Leigue
Last updated 15 hours ago
Total downloads 219
Total rating 1 
Categories Mods Tools Misc IL2CPP
Dependency string Leigue-ExtendedEmployees-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.0 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.0

README

Extended Employees

A fully integrated employee management overhaul for Schedule I with native phone support.

Manage, upgrade, pay, and hire employees directly from your in-game phone through the Extended Employees contact.


Features

Native Phone Integration

  • Fully integrated Schedule I phone contact
  • Vanilla-style dialogue interface
  • No external UI overlays
  • Seamless in-game experience

Employee Management

Manage Employees

  • View employees by property
  • Automatically detects newly purchased properties
  • Supports modded properties
  • Real-time employee refresh

Employee Information

Each employee displays:

  • Work Speed multiplier
  • Walk Speed multiplier
  • Daily wage

Employee Upgrades

Upgrade employees individually through the phone.

Work Upgrade

  • Increases work speed
  • Max cap: 5.0x
  • Increases by 0.5x per upgrade

Speed Upgrade

  • Increases movement speed
  • Max cap: 5.0x
  • Increases by 0.5x per upgrade

Upgrade Pricing

  • Dynamic scaling prices
  • Upgrade cost shown directly in menu

Example:

Work Upgrade [$2500]
Speed Upgrade [$2500]

Payroll System

Features

  • Pay employees individually
  • Pay all employees instantly
  • Auto Payroll toggle
  • Payment confirmations
  • Prevents duplicate payments

Smart Payroll UI

Displays:

  • Current payroll cost
  • Auto Payroll state
  • Individual employee wages

Example:

Pay [$200]
Auto Payroll [ON]

Hiring System

Hire employees directly from your phone.

Hireable Employees

  • Botanists
  • Handlers (Packagers)
  • Chemists
  • Cleaners

Hiring Features

  • Vanilla employee spawning
  • Real employee assignment
  • Dynamic employee capacity support
  • Compatible with employee-capacity mods
  • Compatible with modded properties

Capacity Support

Uses the game's real:

Property.EmployeeCapacity

This means:

  • vanilla balancing works
  • cap mods work automatically
  • future updates remain compatible

Property Detection

The mod dynamically detects:

  • player-owned properties
  • newly purchased properties
  • modded properties

Properties appear instantly after purchase.


Compatibility

Fully Compatible With

  • Vanilla Schedule I
  • Employee Capacity Mods
  • Modded Properties
  • Property Expansion Mods

No hardcoded property lists.


Installation

Requirements

  • MelonLoader
  • Schedule I

Install

  1. Install MelonLoader
  2. Place ExtendedEmployees.dll into:
Schedule I/Mods
  1. Launch the game

Changelog

v1.0.1

  • Added native phone contact
  • Added employee management system
  • Added employee upgrades
  • Added payroll system
  • Added auto payroll
  • Added hiring system
  • Added dynamic property detection
  • Added dynamic employee capacity support
  • Added compatibility with employee-capacity mods
  • Added vanilla employee spawning
  • Added instant employee/property refresh
  • Improved dialogue UI formatting

Planned Features

  • Employee statistics
  • Bulk upgrades
  • Property summaries
  • Custom contact icon
  • Employee automation tools
  • Better payroll analytics

Credits

Created by Anton Leigue

Special thanks to the Schedule I modding community.