Leigue-ExtendedEmployees icon

ExtendedEmployees

Hire/Fire employees & upgrade employees straight from your phone! Includes dynamic employees with a trait system!

By Leigue
Last updated 2 weeks ago
Total downloads 1617
Total rating 1 
Categories Mods Tools Misc IL2CPP
Dependency string Leigue-ExtendedEmployees-1.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.0 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.0

README

Extended Employees

Version 1.0.2

A fully integrated employee management overhaul for Schedule I featuring dynamic employee generation, randomized traits, payroll automation, advanced hiring systems, and full in-game phone integration.

Manage your entire workforce directly through the in-game phone with a seamless vanilla-style experience.


NEW IN 1.0.2

Dynamic Employees System

Employees are no longer generic clones.

Every employee is now uniquely generated with:

  • Randomized names
  • Randomized wages
  • Randomized traits
  • Unique strengths & weaknesses
  • Persistent employee data
  • Dynamic upgrade scaling

No two hires are the same.


Dynamic Hiring Candidates

Every hiring reroll generates unique employees with different:

  • wages
  • traits
  • upgrade potential
  • long-term value

Example:

Botanist [Hire: $600] [Wage: $180]
+ Loyal
- Lazy

Hiring now becomes a strategic choice instead of simply buying workers.


Employee Trait System

Employees can now spawn with randomized positive and negative traits.

Positive Traits

  • Hard Worker
  • Efficient Walker
  • Loyal
  • Motivated
  • Veteran
  • Perfectionist

Negative Traits

  • Lazy
  • Slow Walker
  • Demanding
  • Greedy
  • Clumsy

Trait Effects

Traits now directly affect:

  • Work speed
  • Walk speed
  • Upgrade limits
  • Upgrade scaling
  • Employee wages

Examples:

Veteran

Starts with:

  • 2.0x Work Speed
  • 2.0x Walk Speed

Motivated

Starts with:

  • 1.5x Work Speed
  • 1.5x Walk Speed

Loyal

-10% wage reduction

Greedy

+35% wage increase

Hard Worker

Maximum work speed increased to 7x

Lazy

Maximum work speed capped at 2x


Smart Trait Generation

The system prevents conflicting traits from generating together.

Examples:

  • Loyal cannot generate with Greedy
  • Hard Worker cannot generate with Lazy
  • Veteran cannot generate with Motivated
  • Efficient Walker cannot generate with Slow Walker

This keeps employees balanced and believable.


FEATURES

Native Phone Integration

Fully integrated Schedule I phone contact.

  • Vanilla-style dialogue UI
  • No external overlays
  • No custom windows
  • Fully immersive workflow

Manage everything directly from your in-game phone.


Employee Management

Manage Employees By Property

Automatically detects:

  • player-owned properties
  • newly purchased properties
  • modded properties

Employees are grouped dynamically by property.


Employee Information

Each employee displays:

  • Employee name
  • Occupation
  • Work Speed
  • Walk Speed
  • Traits
  • Daily Wage

Example:

Jake Wilson (Botanist)
W: 2.0x | S: 1.5x

Employee Upgrades

Upgrade employees individually through the phone.

Work Upgrade

  • Increases work speed
  • Dynamic scaling cost
  • Trait-aware max levels
  • Trait-aware scaling

Speed Upgrade

  • Increases movement speed
  • Dynamic scaling cost
  • Trait-aware speed caps

Dynamic MAX Upgrade System

Upgrade buttons now intelligently display:

[MAX]

when the employee reaches their personal trait-based limit.

Examples:

  • Normal Employee → 5x max
  • Hard Worker → 7x max
  • Lazy Employee → 2x max

Payroll System

Fully integrated payroll management.

Features

  • Pay employees individually
  • Pay all employees instantly
  • Auto Payroll toggle
  • Prevents duplicate payments
  • Dynamic wages based on traits

Smart Payroll UI

Displays:

  • Outstanding payroll
  • Individual wages
  • Auto Payroll state

Example:

Pay [$180]
Auto Payroll [ON]

HR Company Upgrade

Purchase the HR upgrade to permanently reduce hiring costs by 50%.

Example:

Normal Hire Cost: $1200
HR Upgrade Cost:  $600

Employee Firing System

Employees can now be terminated directly through the phone app.

Features:

  • Removes employee safely
  • Cleans employee save data
  • Updates property employee lists
  • Prevents registry corruption

Dynamic Property Support

The mod dynamically supports:

  • Vanilla properties
  • Newly purchased properties
  • Modded properties
  • Property expansion mods

No hardcoded property lists.


Dynamic Employee Capacity Support

Uses the game's real:

Property.EmployeeCapacity

Meaning:

  • vanilla balancing works
  • capacity mods work automatically
  • future game updates remain compatible

Compatibility

Fully compatible with:

  • Vanilla Schedule I
  • Employee Capacity Mods
  • Property Expansion Mods
  • Modded Properties

Installation

Requirements

  • MelonLoader
  • Schedule I

Install

  1. Install MelonLoader
  2. Place:
    ExtendedEmployees.dll
    
    into:
    Schedule I/Mods
    
  3. Launch the game

Changelog

v1.0.2

Added

  • Dynamic employee generation
  • Full employee trait system
  • Randomized hiring candidates
  • Dynamic wages
  • Colored trait UI
  • Employee firing system
  • Candidate reroll system
  • HR company upgrade
  • Motivated trait
  • Veteran trait
  • Perfectionist trait
  • Greedy trait
  • Clumsy trait
  • Dynamic MAX upgrade buttons
  • Persistent employee save system
  • Dynamic employee names
  • Save-switching phone contact recovery

Improved

  • Employee persistence
  • Payroll reliability
  • Hiring system stability
  • Upgrade balancing
  • Trait balancing
  • Employee UI formatting
  • Property detection
  • Save handling
  • Clipboard compatibility

Fixed

  • Employee traits resetting
  • Employee wages resetting
  • Save corruption issues
  • Payroll inconsistencies
  • Employee refresh bugs
  • Property refresh issues
  • Clipboard interaction issues
  • Save switching contact issues
  • Upgrade limit display issues

Planned Features

  • Employee statistics
  • Bulk upgrades
  • Property summaries
  • Employee promotions
  • Rare employee events
  • More unique traits
  • Mood system
  • Automation tools
  • Better payroll analytics

Credits

Created by Anton Leigue

Special thanks to the Schedule I modding community.