Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
SofaMod
Adds two purchasable sofas to Schedule I: a vintage Sofa at hardware stores ($600) and a Fancy tartan Sofa at Bleuball's Boutique ($3000). Survives save/reload.
By Nicolassut
| Last updated | a day ago |
| Total downloads | 75 |
| Total rating | 3 |
| Categories | Mods IL2CPP |
| Dependency string | Nicolassut-SofaMod-1.3.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.2README
SofaMod
Adds two purchasable, fully placeable sofas to Schedule I.
What you get
- Sofa — $600 at every hardware store (Dan's, Handy Hank's). A 3×5 vintage plaid sofa.
- Fancy Sofa — $3000 at Bleuball's Boutique. A larger blue-tartan sofa with hand-finished cushions, intended as a centrepiece for refined estates.
Both sofas:
- Buy them like any other furniture item.
- Place them with the standard build grid (white tiles = valid, red = invalid).
- Survive save / reload — the world stays intact across save cycles.
Installation
- Install MelonLoader 0.7.2 for Schedule I.
- Drop
SofaMod.dlland the asset files (*.glb,*.png) intoMods\Nicolassut-SofaMod\(the Thunderstore Mod Manager handles this automatically). - Launch Schedule I. Sofas appear in their respective shops.
Compatibility
- ✅ Single-player
- ✅ Multiplayer host with the mod installed
- ⚠️ Multiplayer client (v1.3.0): an attempted fix is included for clients seeing sofas in the shop. This has not been tested live by the author (no second machine). If you test multiplayer with a friend, please share the
[SofaMod]lines from yourMelonLoader/Latest.logvia the Thunderstore comments — that's how we'll know if the fix actually worked. - ⚠️ Clients without the mod installed will see beds where the host placed sofas (visual override is local; placement still works otherwise). Same multiplayer caveat as UpgradedTrashCans.
- ✅ Works alongside MoreClothing, UpgradedTrashCans, CustomTV, BetterCasino, SimpleMinimap, and other common Schedule I mods.
Known limitations
- Sofas appear at the END of each shop's listing rather than next to the TV or Grandfather Clock. A cosmetic-only quirk; a future update may reposition them.
- Multiplayer: host sees both the bed model and the sofa overlapping when a client places a sofa. Tracked for a v1.3.1 fix once the v1.3.0 retry pattern is confirmed to land client-side listings.
Credits
- Mod by: Nicolassut
- Architecture inspiration: j0ckinjz/UpgradedTrashCans — the prefab-sharing pattern that makes save/reload work cleanly for custom PSE-derived furniture, and the
ShopInterface.AllShopsdiscovery pattern.
Changelog
v1.3.0
- Attempted multiplayer-client fix for shop listings. v1.2.0's single-attempt
FindObjectsOfType<ShopInterface>injection runs before FishNet has finished replicating the scene to a client, so clients couldn't see sofa listings at all. v1.3.0 prefers the game's staticShopInterface.AllShopscollection (matching UpgradedTrashCans's pattern), falls back toFindObjectsOfType, and retries up to 20× over ~30s until both a Sofa shop and a Fancy Sofa shop are successfully injected. Per-attempt diagnostic logging included so any reportedLatest.logcan be analysed. - Not yet verified in a live MP session — please report logs if you can test.
v1.2.0
- Saves no longer corrupt when a sofa is placed. Switched from cloning the bed prefab (which created a broken
PlaceableStorageEntitywith a nullConfigurationReplicator) to sharing the prefab reference and applying the sofa visuals at runtime via Harmony Postfix. Placed sofas now survive save/reload across multiple cycles. - Added a
DontDestroyOnLoad'd asset-holder GameObject that roots the custom mesh + materials across the Menu→Main scene transition. - Fixed the IL2CPP
Rendererenumeration gotcha (useMeshRenderer/SkinnedMeshRendererspecifically). - Cleaned up log spam; restored retail prices ($600 / $3000).