Schedule I
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Date Uploaded
last year
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2.8K
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62KB

Required mods (17)

This package requires the following packages to work.
Tired of lazy workers? Me too. Chemists and Botanists get supplies from each station's supply shelf. Mixing Stations can loop through multiple recipes.
Version:1.1.3
All sales are increased by 5% per quality level above desired.
Version:1.0.0
A quick and dirty fix for the loading docks (bays) to make them automatable with the management clipboard
Version:1.0.0
Lightweight casino overhaul by Sosa. Alternate-mono only.
Version:0.8.7
Changes the ATM deposit limit from $10,000 to a customizable amount (default: $25,000)
Version:1.0.0
Allow dragging cash to one million
Version:1.0.0
A mod that allows you to repair your RV in the game.
Version:1.0.1
Changes Stack Size to 80 (ill add Config Later
Version:1.0.3
Enchanced Things
Version:1.0.2
Make sure to use Melon loader in order to load this mod. Once installed, it ensures customers will request from you multiple times per day. Relationship dynamics still apply!!
Version:1.0.3
Makes it so you no longer drop items while rapidly moving during multi-dragging
Version:1.0.0
A MiniMap system for the Full Version of the game. Displays local player, property locations, and various shops. Press F3 to enable/disable.
Version:1.4.0
A Schedule One Mono / Il2Cpp Cross Compatibility Layer
Version:1.3.1
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Version:0.7.0
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Version:1.0.1
A work-in-progress Lua modding framework for Schedule 1
Version:0.1.5
Knocking out NPCs makes them drop cash!
Version:1.2.0
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