Schedule I
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
last year
Downloads
5K
Size
41KB

ScheduleStrafe

Source engine game movement code reimplementation for Schedule One, walk like in Half-Life 2, Bhop like in any other source game.

Configuration

Access all Cvars through MelonPreferences.cfg:

  • sv_accelerate: Ground acceleration value (How fast do we reach the max ground speed)
  • sv_airaccelerate: Air acceleration value (How hard can we strafe)
  • sv_friction: Ground slippery-ness, the lower, the more slippery the ground is
  • sv_stopspeed: If ground speed is below this value, stop moving
  • sv_maxspeed: Max ground speed value
  • sv_standable_normal: Surface angle when we start to "surf"
  • cl_forwardspeed: How fast we move forwards
  • cl_sidespeed: How fast we move sideways
  • cl_speedcounter_offset: Vertical offset of the speed counter to the center of the screen
  • cl_speedcounter: Should display the speed counter
  • sv_autobunnyhopping: Should we automatically bunnyhop

Credits

  • Fragsurf implementation of Source-like capsule casting
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.