AutoCloseDoors
Automatically closes doors in Schedule I after a configurable delay. Includes an enable toggle and host-controlled multiplayer support. IL2CPP only.Changelog
1.0.1 — 2026-11-02
- Corrected the compiled DLL for code mismatches.
- Gameplay and settings are unchanged.
1.0 / 1.0.0 — 2026-10-24
Initial public release by RebornReaper. Nexus version: 1.0. Thunderstore/mod version: 1.0.0.
- Autonomous dealer retaliation against the Benzies, with success/failure outcomes.
- Recruited, conscious dealers only, with 120 individual messages and saved anti-repeat history.
- Turf-weighted weed, mushrooms, meth and cocaine, including four base weed strains.
- Standard, Premium and Heavenly quality; Wei/Leo favour higher-grade cocaine.
- Native baggie packaging, jewellery/gold-bar bonuses and rare exclusive one/two-brick hauls.
- Neon-green compass markers and portrait collection objectives.
- Collection and unfinished-delivery persistence across saves/reloads.
- Balanced daily event scheduling, cooldown and a safeguard after four eligible-day misses.
- Fixed Balanced edition: no editable public config or testing shortcuts; legacy test configs are ignored.
- Host authority; no S1API dependency.
Active-hostile-cartel integration, longer standard-playthrough balance and multiplayer still need broader feedback. Standard-or-better quality floor passed offline checks; it was not separately retested in-game after the final table change.
