Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
KeybindManager
Adds a new phone app that allows you to manage custom keybinds for console commands. Automatically loads your saved keybinds on game start and saves new keybinds when the game is closed.
By Riccaforte
| Last updated | 20 hours ago |
| Total downloads | 18 |
| Total rating | 0 |
| Categories | Mods Mono IL2CPP |
| Dependency string | Riccaforte-KeybindManager-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.2ifBars-S1API_Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes.The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Preferred version: 3.0.3README
Keybind Manager Mod for Schedule 1
Like using console commands to teleport around the map, give yourself money and items, or change the weather?
Do you find yourself typing bind <key> <command> into the console every time you load up a game? Then this mod is for YOU!
This mod adds a new phone app that allows you to manage custom keybinds for console commands. Cross-compatible with both IL2CPP (main branch) and Mono (alternate branch)!
Features
- Add your favorite console commands to almost any key.
- Can't use keybinds already in use by the game - I mean, technically you can - but you shouldn't (for obvious reasons).
- View your list of saved keybinds.
- Edit any previously saved keybind if you just want to fix a typo or change the key.
- Delete any saved keybinds.
- Not sure what the Unity
KeyCodeis for the key you want? The mod has a button for that! Capture any supported key automatically. - Not sure which command to use, or what it does? The mod has a built-in command reference that lists the same information from the in-game settings menu. No need to leave the mod to look up examples!
- This feature should automatically stay up to date with the game, as it pulls a reference from the console commands list from the game itself!
- Validation logic makes sure that the KeyCode you enter is supported by the game, and makes sure you don't accidentally add an empty command by mistake.
- Have a long list of saved commands? Can't remember if you've used a key already? The mod will warn you with a confirmation dialog if you attempt to save a new keybind with the same key code. You can overwrite the previous one or go back and change the new one before saving.
Roadmap
I have some more ideas that I'd like to try to implement with this mod. Here's a few of them, in no particular order:
- Add an option for per-save file keybinds.
- Add a profiles feature, so you can load up a different set of keybinds depending on what you're doing in-game.
- See if key combinations are possible (e.g.
Shift + Alt + F1). I don't think the game supports this but it would be cool to get working.
If you have any ideas that you'd like to see in the mod, please post a comment either here or on the modding discord!
Requirements
Before you get started using this mod, you need to have these requirements installed to your Schedule 1 directory.
Supported Game Versions
The following versions of the game are currently known to work and are fully supported:
- v0.4.5f2 - main branch (IL2CPP)
- v0.4.5f2 - alternate branch (Mono)
Note: I don't have enough time to dedicate to supporting previous or beta branches of Schedule 1. Pirated versions of the game will never be supported!
Installation
- Make sure you have the requirements listed above.
- Download and install from Thunderstore Mod Manager.
- If you want to install manually, download and extract the
KeybindManager.dllfile into your game's mod directory, e.g.C:\Program Files\Steam\Steamapps\common\Schedule 1\Mods
- If you want to install manually, download and extract the
Configuration
- This mod uses MelonLoader to save keybind and config settings in the following file:
<Schedule 1 directory>/UserData/MelonPreferences.cfg - Any mod managers that you may use that support
MelonPreferences-style configs should support this mod. - This config file will be automatically generated and modified by the mod and MelonLoader. You shouldn't ever have to touch this file directly.
Example Config
["Keybind Manager"]
Enabled = true
SavedKeybinds = '[{"Command":"teleport motel","Key":257}, ...]'
Credits/Thanks
- ifBars - for giving incredible support to the modding community, creating libraries and mods such as S1API, and all the helpful guidance in the Discord!
- Schedule 1 Modding Community Discord (link coming soon) - for being very welcoming and helpful to new mod developers!