Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of Disclaimer Skip Mono v1.0.0
DisclaimerSkipMono.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using DisclaimerSkipMono; using HarmonyLib; using MelonLoader; using Microsoft.CodeAnalysis; using ScheduleOne.UI.MainMenu; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "DisclaimerSkipMono", "1.0.0", "Sanic", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DisclaimerSkipMono")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DisclaimerSkipMono")] [assembly: AssemblyTitle("DisclaimerSkipMono")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DisclaimerSkipMono { public class Core : MelonMod { [HarmonyPatch(typeof(Disclaimer), "Awake")] public class SkipDisclaimerPatch { public static bool Prefix(MonoBehaviour __instance) { ((Component)__instance).gameObject.SetActive(false); return false; } } } }