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1.5.1
- Fixed the player health bar drifting slightly left on recent game HUD layouts.
- Recentered the player health bar and its health text using symmetric HUD anchors instead of brittle hardcoded offsets.
1.5.0
- Major NPC Healthbar Overhaul
- Migrated NPC healthbars from screen-space HUD to world-space UI elements positioned above each NPC's head
- Added support for displaying multiple NPC healthbars simultaneously (all NPCs within configurable radius)
- Implemented billboard behavior so healthbars always face the camera
- Added automatic fade in/out based on NPC state (fades out when NPC is dead, knocked out, or in a building)
- New configuration options:
NPCWorldSpaceRadius: Maximum distance to display NPC healthbars (default: 50m)
NPCHeadOffset: Vertical offset above NPC for healthbar position (default: 2m)
NPCHealthBarScale: Multiplier for NPC health bar size (base scale: 0.005, default: 1.0). Use simple values like 0.5, 1.0, 1.5, etc.
- Improved performance with distance-based filtering using squared distance calculations
- Enhanced lifecycle management for automatic cleanup when NPCs leave range or are destroyed
1.4.0
- Cartel Update
- Refactored health bar system and introduced a unified HealthBar class for improved functionality and maintainability
- Consolidated player, NPC, and multiplayer health bar management into a single unified system
- Enhanced logging and initialization processes
- Improved Mono compatibility and performance
1.3.0
- BETA Upload
- Added Mono support
- Slightly tweaked some logic
1.2.9
- BETA Upload
- Adds multiplayer support
1.2.5
- Finalized NPC tracking by capping distance health can be seen.
1.1
- Added nearest NPC health tracking and a few config options
1.0.1
- Added extra config options for animations and fixed an issue with healthbar fading under certain circumstances.
1.0.0