


#Enhanced Law Enforcement
Enhanced Law Enforcement is a comprehensive modification for enhancing police officer behavior, spawning, and management in the game. This mod additional a greater police presence, creates new patrol routes, and has dynamic officer spawning mechanics based on time of day and player location.
Time-based Spawning: Different officer population limits based on the time of day:
Proximity-based Spawning: Ensures a minimum number of officers around the player at all times
Intelligent Despawning: Officers out of player view are despawned to maintain performance
Mods folderAfter first launch, a configuration file will be created at:
[MelonLoader User Data Directory]/LawEnforcementEnhancement_Config.json
MaxTotalOfficers: Maximum number of officers allowed in the game (default: 30)MinOfficersAroundPlayer: Minimum officers to maintain within proximity to player (default: 20)OfficerRemovalRadius: Distance from player at which officers can be replaced (default: 100m)- scale with OfficerDespawnRadius less odd things happenOfficerDespawnRadius: Distance from player at which officers are despawned (default: 200m)PlayerProximityRadius: Radius around player to check for officers (default: 150m)MorningOfficerLimit: Officer limit during morning hours (default: 10)AfternoonOfficerLimit: Officer limit during afternoon hours (default: 15)EveningOfficerLimit: Officer limit during evening hours (default: 20)NightOfficerLimit: Officer limit during night hours (default: 30)For bug reports, feature requests, or other inquiries, please open an issue on the project repository. https://github.com/surrealnirvana/LawEnforcementEnhancementMod