


#Enhanced Law Enforcement
v1.1.0 - "Fast & Heavy Load" Update Thank You Message First and foremost, I want to thank all the players who downloaded and tested the initial release of this mod! Your feedback has been invaluable. What started as a simple bug patch to fix crashing when moving at high speeds or on saves with lots of player-controlled workers quickly spiraled into a full update to the entire codebase, warranting its own patch name. Hence, I present to you the "Fast & Heavy Load" update wink. Your continued support drives these improvements!
Player-Friendly Features & Improvements Drastically Improved Stability: Fixed crashes when moving quickly between districts or loading saves with many workers District-Based Officer System: Officers now patrol specific city districts with proper population limits Smoother World Loading: The system now properly waits for the game world to fully stabilize before spawning officers Better Initialization: Detects player movement before starting to spawn officers to prevent early-game issues Reduced Stuttering: Improved officer spawning to prevent game hitching and framerate drops 9PM Officer Spawning: Fixed issues with the 9PM "increased police presence" feature Better Performance: Reduced memory usage and optimized officer management for smoother gameplay
Technical Changelog Complete System Architecture Overhaul Replaced point-based spawn system with district-based population management Implemented 6 distinct city districts with proper officer distribution and limits Added intelligent officer distribution to ensure realistic police presence across the city Initialization System Improvements Added proper world stability detection with a 3-second stabilization delay Implemented player movement detection before beginning officer spawning Added scene transition safety with better error handling Improved NetworkManager detection and initialization sequence District Population Management Created district tracking system that maintains proper officer limits (5 per district) Implemented district transition detection when player moves between areas Added district maintenance to ensure proper officer counts Fixed population system to prevent excess officers in any district Memory & Resource Management Improved patrol route object tracking and cleanup Enhanced pooled officer system for better resource reuse Added safety checks to prevent memory leaks during scene transitions Implemented better GameObject cleanup for NavMesh patrol waypoints Officer Spawn System Implemented batched spawn processing to reduce performance impact Added spawn frame interval control to prevent hitching Enhanced spawn priority system with better job queueing Fixed 9PM officer distribution to respect district limits
Miscellaneous Improved debug logging with less frequent status updates Added more graceful failure handling for initialization failures Improved garbage collection timing to prevent memory issues Added configuration system for district-based parameters This update represents a significant overhaul to the foundation of the Law Enforcement Enhancement Mod, with a focus on stability, performance, and proper officer management. Enjoy your enhanced law enforcement experience!
For bug reports, feature requests, or other inquiries, please open an issue on the project repository. https://github.com/surrealnirvana/LawEnforcementEnhancementMod