


A lightweight mod that adds a clean, easy-to-read health bar above your inventory in Schedule I. Keep track of your player’s health at a glance. No more guessing and checking! Now also includes a health bar for the NPC nearest you!

On-Screen Health Display
A subtle health bar appears just above your inventory UI, showing current and maximum health in real time.
Auto-Hide & Persistent Modes
Choose to have the bar fade out after a few seconds of full health, or keep it visible at all times.
NPC Health Display
Now the NPC nearest to you will have their health displayed at the top of your screen. Keep it around all the time, or have it disappear after a few seconds. It’s all configurable!
Easy Configuration
Bar display duration, time, and speed via a simple config file. More coming in a future update.
Future Enhancements (WIP)
If you install the Mod Manager – Phone App (Nexus #397), you can browse and tweak all settings directly through your phone’s Settings app.
Settings are stored in your MelonLoader preferences file. To customize without the phone app, open:
<GameFolder>/Schedule I/UserData/MelonPreferences.cfg
Locate (or add) the following sections and adjust these values:
[SimpleHealthBar_HealthBar]
# Fades the health bar after a few seconds
FadeOutBar = true
# Fades out the text display showing your health
FadeOutHealthText = true
# Shows the health bar when you take damage
ShowOnDamage = true
# Configures the font size of the text label HUD element
FontSize = 12.0
[SimpleHealthBar_Animation]
# The amount of time in seconds it takes for the bar and text to disappear
FadeDelay = 10.0
# Manages the speed of the fade transition
FadeSpeed = 5.0
[SimpleHealthBar_NPCHealthBar]
# Enables the health bar for the nearest NPC
NPCBarEnabled = true
# Enables fading out the health bar for the nearest NPC
FadeOutNPCBar = false
After editing, save the file and restart Schedule I for changes to take effect.
SimpleHealthBar-Il2Cpp.dll into your Schedule I’s Mods/ folder.Got feedback or feature requests? Feel free to open an issue or join the discussion; this mod is a work in progress, and your ideas help shape future updates!
