Schedule I
Install with App

Details

Latest version
1.6.6
Last Updated
First Uploaded
Downloads
226
Likes
0
Size
5MB
Dependants

Categories

Changelog

1.6.6

Storage / SkillTree / multiplayer

  • Wired StoredItem prefabs for every gun and magazine so lockers, cars, and shelves place correctly (fixes “doesn’t go in / reopen shows dozens of dupes”).
  • Keep ammo DefaultValue in sync with MagazineSize and force StackLimit = 1 so SkillTree (or other) capacity changes no longer desync storage transfers.
  • Registry wait now also waits for Registry.Instance (not just weapon load) before registering — fixes client FishNet storage crashes when a non-host stores a MoreGuns item.
  • Added a safety Prefix on ItemInstance.CreateInstanceAndRead so missing MoreGuns IDs re-register before deserialize.

1.6.5

Stability

  • Hardened save-load Harmony further: patch side-effects (shop inject) wait until every patch class has finished binding and a short settle completes, so gameplay hooks cannot run mid-batch.
  • Staggered MoreGuns Harmony so it finishes before Police Response Overhaul starts installing its larger patch set.
  • Removed experimental PrepareMethod warmup (it could force the same MonoMod CompileMethodHook path that fatals).

Build

  • Version number lives in a single version.txt (MelonInfo, assembly, Nexus/Thunderstore zips).
  • build.bat deploys the IL2CPP DLL to Builds\Public\Mods and the Mono DLL to Builds\Alternate\Mods.
  • Separate Thunderstore IL2CPP / Mono packages via build.bat.

1.6.4

Stability

  • Fixed intermittent Fatal CLR 0x80131506 (MonoMod CompileMethodHook) when loading a save: Harmony waits for the local player + settle time, then applies patches one class per frame instead of bulk PatchAll during Main/save deserialize.

1.6.3

Multiplayer

  • Other players can see and hear the guns you’re holding again (avatar equippable sync restored).

Animations (NPCs and External Player Models)

  • AK-47, sniper, SMG, minigun, and RPG use proper two-handed grips (player and NPCs).
  • SMG uses a two-hand pistol-style grip so both hands sit on the weapon instead of an empty AK-style forward grip.

Combat

  • Fixed NullReference crashes when equipping SMGs (PositionAnimationModel) and when firing ranged weapons.
  • Custom-gun bullet tracers are visible again for cops and other players.
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