Compiled the mod for game version 0.4.5f2 and ensured that everything works with latest patch, addressing 2 GH issues.
Added more preferences options that generate in the MelonPreferences.cfg file. These new preferences allow disablement of Diseases, Temperature system, Drugs side effects, and more.
Added tracking of days spent without a Fever disease to accumulate higher chance overtime
Added tracking of minutes when weather is sunny to increase chance of Depression disease whenever the weather hasn't been sunny
Increased the healing amount of Bleeding disease when the bleeding is being stemmed, from requiring around 3-5 minutes of continuous stemming, down to around 1-2 minutes.
Decreased the players temperature passive decrease when parasympathetic system is active (after eating to full) by ~60%
Decreased the players temperature decrease per degree difference by ~60%
Increased the players temperature increase when staying in warm buildings by ~30%
Decreased the minimum possible world temperature from +1 celsius to -1 celsius
Lowered the chance of Fever disease and reworked its chance calculation
Changed temperature system to account for active weather
Slightly raised the laying down position of player when they are Bed Rotting to make the pillow 3d model not clip into the camera so often
Simplified the code that is used for checking if player is inside a warm building (shops, dark market, etc.) since the weather update implements a function in game source that handles same logic
Fixed a bug in the Cancer disease chance calculation and adjusted the chance calculation logic
Fixed a bug where the world temperature display in the phone does not update instantly on save load, causing it to display 20 celsius instead of the current temperature, for the first loaded ingame hour