Schedule I
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Latest version
0.1.1
Last Updated
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More Players

Raises Schedule I's co-op lobby cap from 4 to 8 players. The cap is configurable from 1 to 250.

Everyone in the lobby needs this mod, not just the host. Without it, the game breaks for a player once a lobby has more than 4 members.

Config

UserData/MelonPreferences.cfg, section [MorePlayers]

Setting Default Notes
MaxPlayers 8 Includes the host. Changing it while hosting updates the current lobby.

What it changes

  • The Steam lobby is created with the configured size, and Invite stays available until it's full.
  • The game's lobby member list grows to fit, so a 5th player no longer breaks it.
  • The Steam transport accepts as many connections as the cap.
  • The lobby panel in the top-right gets more player slots. Past 4 they wrap into rows, and past 14 players the slots shrink.

Notes

  • For the default IL2CPP version of the game, not the Mono beta branch.
  • Lowering the cap below the current player count doesn't kick anyone; it only stops new invites and joins.
  • Not yet tested with more than 4 real players. Please report issues on GitHub.
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