
DeathNotices
Announces player deaths with supported damage causes and attacker names. Solo/co-op, IL2CPP. Install on every player. Unknown causes use a simple death notice.Death Notices
Death announcements with a questionable bedside manner. Messages vary with the cause, with extra commentary for repeat visitors.
- Alex unsuccessfully disputed the charges. Courtesy of police.
- Sam discovered friendly fire isn't. Courtesy of Riley.
- Jordan has been banned from the alive casino.
Casino reports
With Casino Ledger installed, losing a round of Blackjack, Ride the Bus or Slots gets everyone a report:
- Alex lost again. Down $1,250.00 at the casino overall. The house sends its regards.
- Sam lost that round. Still up $400.00 at the casino overall. Annoying.
Casino Ledger does the tracking and keeps the totals; Death Notices only comments on them.
Casino Ledger imports the card totals Death Notices 0.2 kept under
UserData/DeathNoticesCasino the first time it loads a save.
Notices appear at the top centre of the screen, wrap to show the whole message, and last seven seconds.
Moving the notices
Each player can move the feed in UserData/MelonPreferences.cfg after the first launch:
[DeathNotices]
position = "TopCenter"
margin_x = 24.0
margin_y = 72.0
position is TopLeft, TopCenter, TopRight, BottomLeft, BottomCenter or BottomRight.
Margins are distances from the screen edge on a 1920x1080 layout; margin_x is ignored when
centred. Bottom positions stack upward.
Installation
Install through r2modman or Thunderstore Mod Manager.
For manual installation, put DeathNotices.dll in your game's Mods folder.
Requires MelonLoader 0.7.3. IL2CPP only.
Development
Build instructions: BUILDING.md.
License
MIT.