Decompiled source of CompassWaypointsonscreen v1.1.0

CompassWaypointsOnScreen.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using CompassWaypointsOnScreen;
using MelonLoader;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using ScheduleOne.DevUtilities;
using ScheduleOne.PlayerScripts;
using ScheduleOne.UI.Compass;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: ComVisible(false)]
[assembly: MelonInfo(typeof(Plugin), "CompassWaypointsOnScreen", "9.28.2996", "Coolpaca", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: Guid("f85e11ed-2a8b-4b8c-8a14-84a017c570c1")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("CompassWaypointsOnScreen")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d640d1fdc68f24db07178ec35278fcd37d6cf709")]
[assembly: AssemblyProduct("CompassWaypointsOnScreen")]
[assembly: AssemblyTitle("CompassWaypointsOnScreen")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CompassWaypointsOnScreen
{
	public class Plugin : MelonMod
	{
		public static CompassManager manager;

		public static PlayerCamera cam;

		public static Sprite texture;

		public static GameObject prefab;

		public static Dictionary<Element, GameObject> dict = new Dictionary<Element, GameObject>();

		public static AssetBundle elementBundle;

		private static Canvas _overlayCanvas;

		public static Canvas GetOrCreateCanvas()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			if ((Object)(object)_overlayCanvas != (Object)null)
			{
				return _overlayCanvas;
			}
			GameObject val = new GameObject("OnScreenMarkers");
			Canvas val2 = val.AddComponent<Canvas>();
			val2.renderMode = (RenderMode)0;
			val2.sortingOrder = 100;
			val.AddComponent<CanvasScaler>();
			Object.DontDestroyOnLoad((Object)(object)val);
			_overlayCanvas = val2;
			return val2;
		}

		public override void OnSceneWasInitialized(int buildIndex, string sceneName)
		{
			((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
			_overlayCanvas = GetOrCreateCanvas();
		}

		public override void OnInitializeMelon()
		{
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			((MelonBase)this).OnInitializeMelon();
			MelonLogger.Msg("Loaded!");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			elementBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "onscreenelementprefab"));
			texture = LoadImage("DEAL.png");
			prefab = elementBundle.LoadAsset<GameObject>("Assets/OnScreenElementPrefab.prefab");
			new Hook((MethodBase)typeof(CompassManager).GetMethod("UpdateElement", (BindingFlags)(-1)), (Delegate)new Action<Action<CompassManager, Element>, CompassManager, Element>(UpdateElementHook));
		}

		public static void UpdateElementHook(Action<CompassManager, Element> orig, CompassManager self, Element element)
		{
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			orig(self, element);
			if (!((Object)(object)cam?.Camera == (Object)null) && !((Object)(object)element.Transform == (Object)null))
			{
				if (!dict.ContainsKey(element))
				{
					dict.Add(element, Object.Instantiate<GameObject>(prefab, ((Component)_overlayCanvas).transform));
					Random random = new Random(((Object)dict[element]).GetInstanceID());
					((Graphic)dict[element].GetComponent<Image>()).color = new Color((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());
					dict[element].GetComponent<Image>().sprite = texture;
				}
				dict[element].SetActive(element.Visible);
				Vector3 val = cam.Camera.WorldToScreenPoint(element.Transform.position);
				if (val.z >= 0f)
				{
					dict[element].transform.position = val;
				}
				else
				{
					dict[element].SetActive(false);
				}
			}
		}

		public override void OnUpdate()
		{
			((MelonBase)this).OnUpdate();
			if ((Object)(object)cam == (Object)null)
			{
				cam = PlayerSingleton<PlayerCamera>.Instance;
			}
		}

		public static Sprite LoadImage(string Name)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			string path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\" + Name;
			byte[] array = File.ReadAllBytes(path);
			Texture2D val = new Texture2D(2, 2);
			if (!ImageConversion.LoadImage(val, array))
			{
				MelonLogger.Error("Failed to load image. Make sure its named \"" + Name + "\" exactly.");
				return null;
			}
			return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), Vector2.one / 2f);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}