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SODLifeAndLiving

Add's a lot more immersion to the lifestyle of a detective in a city.'

CHANGELOG

CHANGELOG

V3.0.0

  • Fixed method not found for "TheUsualDialog"
  • Updated RelationsPlus dependency to the latest version
  • General code improvements (memory, performance)
  • Increased the reward amounts for lost and found items by 150% (configurable)
  • Increased the default values for side job payouts to be less punishing.

[Sync disks]

  • Added "Echolocation" sync disk.

V2.0.2

  • Added screwdriver spawn + objective to storyline for vent objective to work properly when immersive requirement is enabled
  • Fixed coins and stacks of money not being reduced as expected

V2.0.1

  • Bugfix: Fixed the dialog and furniture cost price calculation
  • Bugfix: You will now actually (for real) require a screwdriver to open vents

V2.0.0 [Social Relations]

  • Added social relations between civs and players
  • Civs will start to recognize you if they have seen you often
  • Civs will remember things that happened between them and the player
  • Hostile standing with civs will go down overtime automatically
  • Added new dialog options with civs based on relation standing

[Immersive Requirements]

  • You will now require a screwdriver to open vents

V1.0.0 [Economy Rebalance]

  • Reduce payout of side jobs
  • Reduce payout of murder cases
  • Reduce lockpick amount received from buying a lockpick kit
  • Reduce spawn rate of lockpicks
  • Reduce the spawn rate of diamonds
  • Reduce the value of loose change
  • Reduce the spawn rate of loose change
  • Reduce the spawn rate of sync disks upgrade modules
  • Reduce the spawn rate of sync disks
  • Increase cost of apartment
  • Increase cost of hotel suites
  • Set adjustable max sell price for items to general/blackmarket (diamonds excluded)
  • Adjust item value and store prices
  • Adjust cost price of furniture
  • Adjust cost price of dialog (guest pass, codes, etc..)