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SODLifeAndLiving

Add's a lot more immersion to the lifestyle of a detective in a city.'

CHANGELOG

CHANGELOG

1.0.5

  • Bugfix: Life and Living applies item cost increases to vendors multiple times (thx to PatchyDragon)

1.0.4

  • Modified the reward calculation logic for side jobs to allow non-multiples of 50
  • Modified the reward calculation logic for murder resolution questions to allow non-multiples of 50
  • Added configuration option to define minimum value for a murder resolve question reward price
  • Removed MinSideJobResolveQuestion configuration, replaced by MinSideJobReward
  • Bugfix: calculate penalty properly for sidejobs and murder cases
  • Reworked configuration file (added categories)

1.0.3

  • Bugfix: Side jobs occassionaly paid nothing, it will now atleast pay 50 crows.
  • Bugfix: Solved murder cases could potentially pay nothing, it will now atleast pay 50 crows.
  • Bugfix: Diamond and SyncDiskModuleUpgrade prices now respect their configuration values
  • Reworked item price calculation to be more robust and uniform (not too much price changes)
  • Changed item price percentage from 60 to 40 as default value
  • Changed min item price from 32 to 20 as default value

1.0.2

  • Change thunderstore icon to correct one
  • Balance side job price to be a little higher

1.0.1

  • Fix bindings

1.0.0

  • Reduce payout of side jobs
  • Reduce payout of murder cases
  • Reduce lockpick amount received from buying a lockpick kit
  • Reduce spawn rate of lockpicks
  • Reduce the spawn rate of diamonds
  • Reduce the value of loose change
  • Reduce the spawn rate of loose change
  • Reduce the spawn rate of sync disks upgrade modules
  • Reduce the spawn rate of sync disks
  • Increase cost of apartment
  • Increase cost of hotel suites
  • Set adjustable max sell price for items to general/blackmarket (diamonds excluded)
  • Adjust item value and store prices
  • Adjust cost price of furniture
  • Adjust cost price of dialog (guest pass, codes, etc..)