Shadows of Doubt
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6 days ago
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272KB

Procedural Narcotics Cases

A new drug is on the streets. Catching the dealer will not be enough, you must bring the whole network down. Find the supplier and bring them to justice.

Requirements

  • Required: the BepInEx pack for IL2CPP (mod managers install this for you automatically).
  • Recommended: BepInExConfigManager, an in-game settings overlay you open with the ` (backquote) key. (If it does not open, that overlay's own toggle may have defaulted to F5; you can rebind it to backquote in its settings.)

Installation

Mod manager (r2modman or the Thunderstore Mod Manager): install the mod and launch through the manager. Get it here: Procedural Narcotics Cases on Thunderstore Manual install works too: put the plugin in BepInEx/plugins.

Works with existing saves.

STOP HERE - that is everything you need to play.


Beta notes

This is a beta, it has been tested but not extensively for all edge cases. The timings (see Options section below) felt best for me and best for picking up events on CCTV cameras.

I am very open to improvements so please send me your feedback and suggestions

How a narcotics operation works (Spoilers)

  • Cook works shifts in a hidden lab.
  • Distributor moves the drug between the lab and dead drops.
  • Dealer collects from the drop and sells to the public.
  • Buyer overdoses and becomes arrested for possession, and the objective to search them is given to the player.

Options

Settings editable with BepInExConfigManager:

  • Hijack Chance - probability to start a narcotics case.
  • Cadence - time between cook shifts, and shift run duration.
  • Pacing - chain timings for dead drop, cook time, dealing, time between sales, etc.

License

MIT. See LICENSE.

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