Shift At Midnight
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Size
141KB
Dependency string
Fuzz-ShiftAtMidnightHostMenu-1.0.0
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Changelog

All notable changes to Shift At Midnight Testing Toolkit will be documented in this file.

[1.0.0] - Initial Public Release

Added

  • Host-only access protection.
  • Menu access restricted to active in-game matches.
  • Automatic blocking when the local player is not the host.
  • Additional host validation before gameplay-changing actions are executed.
  • NPC Browser with:
    • NPC search by internal ID or prefab name.
    • NPC difficulty and spawn information.
    • Doppelganger metadata display.
    • Selected NPC spawning.
    • Random browsing customer spawning.
    • Random nuisance customer spawning.
  • Monster Browser with:
    • Available monster listing.
    • Singleplayer and multiplayer difficulty information.
    • Monster spawn queue support.
    • Immediate monster spawning for the host.
    • Full hunt testing.
  • Item Browser with:
    • Purchasable object listing.
    • Search by object name or internal index.
    • Free item ordering for testing.
    • Separate handling for repeated object names.
    • Automatic blocking of null, unidentified, or unsafe purchase entries.
  • Small fixed testing actions for funds and tokens.
  • Input blocking while the toolkit menu is open.
  • Cursor unlocking and restoration when opening or closing the menu.
  • Console logging for important actions and blocked access attempts.
  • F5 as the default menu key.

Safety

  • Clients connected to another player's lobby cannot open the toolkit.
  • The toolkit cannot be opened from the main menu or lobby.
  • Unsafe purchase entries cannot be executed through the Item Browser.
  • Gameplay-changing actions are validated again at execution time.
  • The public package is intended for private, controlled, and development-focused testing.

Notes

  • This is an experimental community-made tool.
  • Internal game changes may affect compatibility after updates.
  • Some spawned NPCs, monsters, or items may behave differently outside their normal game conditions.
  • Restarting the match may be required after extensive testing.
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