Added an Xbox/Game Pass direct Fusion join fallback when the server-side MPSD lobby reaches its fixed 3-member limit.
Kept one adaptive DLL for both platforms: Steam remains host-only, while Xbox players joining beyond 3 must install the mod.
Set the default player limit to 10.
Preserved normal Xbox errors for missing, closed, permission-denied, and other non-full sessions.
Verified Xbox hosting still creates the MPSD session, starts the expanded Fusion room, writes FusionRegion, and enters the lobby normally.
The Xbox over-capacity client fallback still requires a real 4-player Game Pass test.
1.3.3
Added runtime platform detection so Steam-only methods are skipped on Xbox instead of causing patch failures.
Fixed the XGP PlatformManager_Steam.HostLobby and CreateLobbySettings.maxPlayersDropdown missing-method errors, severe slowdown, and startup/lobby crashes.
Verified one universal DLL on Steam and Xbox app / Game Pass build 1.0.1.0 with BepInEx 6.0.0-be.785.
Documented the Xbox config-only lobby size and 100-member normal MPSD external-session ceiling.
1.3.2
Added a purpose-built square Thunderstore icon with complete, readable typography.
Updated the package description and added an explicit AI-assistance disclosure.
1.3.1
Raised the configurable upper limit from 128 to Steam's theoretical 250-member lobby ceiling.
Changed the plugin ID to com.tntcrafthim.shiftmoreplayers.
Added automatic migration from the old com.tntcraft.shiftmoreplayers.cfg filename.
Verified that a 250-capacity lobby can be created and started without mod errors.
1.3.0
Extended the configuration range from 2-8 to 2-128.
Rebuilt the lobby dropdown from the configured capacity.
Documented the fixed 10-slot interactable network array and other large-lobby risks.
1.2.0
Added lobby member and player-spawn diagnostics.
Improved lobby capacity patch coverage.
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