
Overtime
Late join a shift in progress, up to 7 players, 31 of the game's own bugs fixed, 156 new customers, set piece nights, stories that run across a save, and a store that remembers what you did. Host decides.Overtime
Shift At Midnight with your friends, minus the parts that made you stop playing. Friends can join a shift that's already going, seven of you fit in the store, and the nights stop playing the same every run. The host decides, and a friend without the mod can still join and play along.
Playing together
- late join. a friend walks into a shift in progress and gets the night exactly where everyone else is
- up to 7 players, and the hunts get meaner the more of you there are
- the host's settings reach everyone, guests dont have to touch a thing
- nobody waits forever. someone afk at the bus, the report or the ready up gets moved along on a countdown
- spectate the others when you're dead, ping stuff for your friends, type in chat
- a better mic if you want it, and a key that gets you unstuck from anything
Nights that don't repeat
- 156 new customers, new drivers, hundreds of new reviews, phone calls and emails, all in the game's own voice
- cut people and lines the studio wrote and never shipped are back in
- anybody can be a copy now. the guy who's always been human, the task force, even the question you always ask stops working
- the story order shuffles around once you've seen a night, so knowing the run doesn't save you
- rushes, dead quiet nights, blackouts, old events coming back on nights you thought were safe
- set piece nights: a robbery, an inspection, the task force at the counter, the road closed, and more
- nine little stories that play out across a save and end on what you did at the counter
- a last night that answers for the whole run, and endless keeps going after it
- rare little moments for people who've finished the story a few times. a first timer reads them as a normal tuesday
The store remembers
- shoot somebody and their family might come looking. or ring. or the deputy does
- let a copy through and it might come back later wearing a face you know
- keep your hands clean and the regulars warm up to you
- leave someone waiting at the counter long enough and they walk out. some of them come back, annoyed
- the manager leaves you orders, pays a bonus for them and docks you when you blow it
- the decorations actually do stuff now, and the store shows what happened in it (candles, missing posters, mud walked in)
Things that want you
- leave a door open and the night notices. something starts standing outside it, a bit closer every time you look
- the stuff that just stands there staring sometimes stops standing there
- stalkers. mid shift, something you've only ever seen standing around comes for you. its not a hunt, the night keeps going
- the broken down car isn't always the trap anymore. check the hood, push it from the trunk, and it rings on other nights too
Chaos mode
A third choice when you make a save, under Story and Endless. Endless from night 1 with everything on at once: crowds, dancers, rats, three Puberts, and the scary stuff saved for the last waves. Take Overtime off and it's just a normal endless save.
Also
- the hose puts out fires and washes off cobwebs, mud and graffiti. customers don't love getting hosed
- a pile of the game's own bugs fixed: the shelf lock, the report screen stuck on someone who left, the dead pause menu, the quit hang, the Video settings crash, the cow only the host could see, the splash on Linux and Steam Deck
- straight answer on frame rate since you'll check: same fps as vanilla. it does not make the game faster and I'm not going to pretend it does
Install
Grab it with Gale or r2modman, it pulls in BepInEx, ModSettingsMenu and LocalizationAPI for you. By hand, you need BepInExPack_IL2CPP 6.0.755 and those two, then drop the zip's BepInEx folder into the game folder. Everyone should have it for the full thing, but a friend without it can still join.
Settings
Everything is in the pause menu under ModSettingsMenu and applies live. The ones people actually touch are Late Join Mode, Story Variety and Scares right at the top, Stalkers under 40 Scares and Roadside Calls under 45 Story Variety. Show Who Is A Copy in 90 Advanced is for testing and spoils everything, so it's off.
If it crashes
Zip up the newest folder in BepInEx/Overtime-logs (a crashed one ends in -CRASHED) and send it to me on the Discord.
Chat, ping, the late join catch-up and the new people need Overtime on both ends. Don't run it with another more players mod, it does its own.
A note from Vippy
This is the first thing I've built for Shift At Midnight and it got out of hand in the best way. It started as "let my friend join late" and turned into a couple of very long nights reading the game's code and putting back what the studio wrote and never shipped. If something's off, or you've got an idea, Vippy's Discord is where I am, and new builds land there before Thunderstore. Ko-fi if you want to keep the lights on.
One more thing, and it's personal. My cat Boe passed away this week, three years old, after a short fight with cancer. He was the most loving animal I've ever known and he spent his last two days getting spoiled rotten. The vet bills were a lot. If you can spare anything, or just share it, here's the GoFundMe. Thank you either way.