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EndlessBounty
Bonus chests/items/upgrades for surviving Sineus Arena Survivors' endless post-boss final wave, plus a siege countdown HUD.Endless Bounty
Requires Sineus Modding API (listed as a dependency - your mod manager will install it automatically).
Adds bonus rewards for surviving the endless post-boss "final wave." After you defeat the boss, the game keeps spawning enemies forever - it already grants coins for killing them, but never drops bonus chests, elite items, or building upgrades there. This mod adds those back in as occasional rewards for surviving.
Features
- A free bonus chest every couple of minutes survived in the final wave
- A random item from the game's own elite drop table (like the Magnet pickup) every minute and a half or so
- A free building-upgrade pickup every few minutes - skipped automatically if every player's buildings are already maxed out, so it's never wasted
- Paced by time survived, not kill count - the final wave can hit hundreds of kills per minute, so a kill-counter-based reward would fire constantly and feel spammy
- Fully co-op compatible: reward-granting is handled by the host so nothing desyncs between players
- A small "Endless Bounty" HUD readout above the objective banner, showing time survived and a countdown to each next reward
Controls
- F8 - toggle Endless Bounty on/off
Configuration
Saved in BepInEx/config/com.community.sineusarena.endlessbounty.cfg.