SledPixelate
Retro pixelation post-process. Configurable divisor in MelonPreferences.SledPixelate
Applies a retro pixelation effect to The Sledding Game's rendering. Configurable pixel size via MelonPreferences.
Features
- Renders the game at a fraction of native resolution, then upscales with point filtering for a crisp pixel art look
- Configurable divisor (default: 4 = render at 1/4 resolution)
- Toggle on/off and change divisor live via MelonPreferences — no restart needed
Configuration
Edit <Sledding Game>/UserData/MelonPreferences.cfg:
[SledPixelate]
Enabled = true
Divisor = 4
| Divisor | Effect |
|---|---|
| 1 | Native resolution (no effect) |
| 2 | Half resolution — subtle |
| 4 | Quarter resolution — nice retro look (default) |
| 8 | Eighth resolution — very chunky pixels |
How it works
The mod redirects Camera.main's render target to a small RenderTexture (width/height divided by Divisor), then a PixelateBlitter component draws it back to the full screen each frame using Unity's GUI.DrawTexture with point filtering (no blurring).
Installation
See INSTALLATION_GUIDE.txt.
Requirements
- MelonLoader 0.6.6+
