using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using CombinedMod;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MasterScaler), "Player & Beanify Mod", "2.0.0", "Scott", null)]
[assembly: MelonGame(null, null)]
[assembly: AssemblyTitle("player scale")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("player scale")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3a9919e6-3f3a-49e7-a470-513b58fd1644")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CombinedMod;
public class MasterScaler : MelonMod
{
public float PlayerSize = 1f;
public float BeanifyScale = 1f;
private bool _menuOpen = false;
private Rect _windowRect = new Rect(20f, 60f, 300f, 300f);
private List<GameObject> _cachedMapObjects = new List<GameObject>();
private List<GameObject> _cachedPlayers = new List<GameObject>();
private float _nextScan = 0f;
public override void OnUpdate()
{
if (Input.GetKeyDown((KeyCode)277))
{
_menuOpen = !_menuOpen;
}
if (Time.time > _nextScan)
{
ScanObjects();
_nextScan = Time.time + 4f;
}
ApplyScales();
}
private void ScanObjects()
{
_cachedMapObjects.Clear();
_cachedPlayers.Clear();
GameObject[] array = Il2CppArrayBase<GameObject>.op_Implicit(Object.FindObjectsOfType<GameObject>());
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
if (!((Object)(object)val == (Object)null))
{
string text = ((Object)val).name.ToLower();
if (text.Contains("player") || text.Contains("character"))
{
_cachedPlayers.Add(val);
}
else if (text.Contains("rock") || text.Contains("tree") || text.Contains("pine") || text.Contains("clif"))
{
_cachedMapObjects.Add(val);
}
}
}
}
private void ApplyScales()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject cachedPlayer in _cachedPlayers)
{
if ((Object)(object)cachedPlayer != (Object)null)
{
cachedPlayer.transform.localScale = new Vector3(PlayerSize, PlayerSize, PlayerSize);
}
}
foreach (GameObject cachedMapObject in _cachedMapObjects)
{
if ((Object)(object)cachedMapObject != (Object)null)
{
cachedMapObject.transform.localScale = new Vector3(BeanifyScale, BeanifyScale, BeanifyScale);
}
}
}
public override void OnGUI()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (_menuOpen)
{
_windowRect = GUI.Window(105, _windowRect, WindowFunction.op_Implicit((Action<int>)DrawInterface), "Master Scale & Beanify");
}
}
private void DrawInterface(int id)
{
GUILayout.BeginVertical((Il2CppReferenceArray<GUILayoutOption>)null);
GUILayout.Label("Player Size: " + PlayerSize.ToString("0.##") + "x", (Il2CppReferenceArray<GUILayoutOption>)null);
PlayerSize = GUILayout.HorizontalSlider(PlayerSize, 5f, 0.1f, Array.Empty<GUILayoutOption>());
GUILayout.Space(20f);
GUILayout.Label("Player Beanify (Map): " + BeanifyScale.ToString("0.##") + "x", (Il2CppReferenceArray<GUILayoutOption>)null);
BeanifyScale = GUILayout.HorizontalSlider(BeanifyScale, 1.34f, 0.59f, Array.Empty<GUILayoutOption>());
GUILayout.Space(20f);
if (GUILayout.Button("Reset All", (Il2CppReferenceArray<GUILayoutOption>)null))
{
PlayerSize = 1f;
BeanifyScale = 1f;
}
GUILayout.EndVertical();
GUI.DragWindow();
}
}