Decompiled source of Beanify v1.5.0

player scale.dll

Decompiled 18 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using CombinedMod;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MasterScaler), "Player & Beanify Mod", "2.0.0", "Scott", null)]
[assembly: MelonGame(null, null)]
[assembly: AssemblyTitle("player scale")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("player scale")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3a9919e6-3f3a-49e7-a470-513b58fd1644")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CombinedMod;

public class MasterScaler : MelonMod
{
	public float PlayerSize = 1f;

	public float BeanifyScale = 1f;

	private bool _menuOpen = false;

	private Rect _windowRect = new Rect(20f, 60f, 300f, 300f);

	private List<GameObject> _cachedMapObjects = new List<GameObject>();

	private List<GameObject> _cachedPlayers = new List<GameObject>();

	private float _nextScan = 0f;

	public override void OnUpdate()
	{
		if (Input.GetKeyDown((KeyCode)277))
		{
			_menuOpen = !_menuOpen;
		}
		if (Time.time > _nextScan)
		{
			ScanObjects();
			_nextScan = Time.time + 4f;
		}
		ApplyScales();
	}

	private void ScanObjects()
	{
		_cachedMapObjects.Clear();
		_cachedPlayers.Clear();
		GameObject[] array = Il2CppArrayBase<GameObject>.op_Implicit(Object.FindObjectsOfType<GameObject>());
		GameObject[] array2 = array;
		foreach (GameObject val in array2)
		{
			if (!((Object)(object)val == (Object)null))
			{
				string text = ((Object)val).name.ToLower();
				if (text.Contains("player") || text.Contains("character"))
				{
					_cachedPlayers.Add(val);
				}
				else if (text.Contains("rock") || text.Contains("tree") || text.Contains("pine") || text.Contains("clif"))
				{
					_cachedMapObjects.Add(val);
				}
			}
		}
	}

	private void ApplyScales()
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		foreach (GameObject cachedPlayer in _cachedPlayers)
		{
			if ((Object)(object)cachedPlayer != (Object)null)
			{
				cachedPlayer.transform.localScale = new Vector3(PlayerSize, PlayerSize, PlayerSize);
			}
		}
		foreach (GameObject cachedMapObject in _cachedMapObjects)
		{
			if ((Object)(object)cachedMapObject != (Object)null)
			{
				cachedMapObject.transform.localScale = new Vector3(BeanifyScale, BeanifyScale, BeanifyScale);
			}
		}
	}

	public override void OnGUI()
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		if (_menuOpen)
		{
			_windowRect = GUI.Window(105, _windowRect, WindowFunction.op_Implicit((Action<int>)DrawInterface), "Master Scale & Beanify");
		}
	}

	private void DrawInterface(int id)
	{
		GUILayout.BeginVertical((Il2CppReferenceArray<GUILayoutOption>)null);
		GUILayout.Label("Player Size: " + PlayerSize.ToString("0.##") + "x", (Il2CppReferenceArray<GUILayoutOption>)null);
		PlayerSize = GUILayout.HorizontalSlider(PlayerSize, 5f, 0.1f, Array.Empty<GUILayoutOption>());
		GUILayout.Space(20f);
		GUILayout.Label("Player Beanify (Map): " + BeanifyScale.ToString("0.##") + "x", (Il2CppReferenceArray<GUILayoutOption>)null);
		BeanifyScale = GUILayout.HorizontalSlider(BeanifyScale, 1.34f, 0.59f, Array.Empty<GUILayoutOption>());
		GUILayout.Space(20f);
		if (GUILayout.Button("Reset All", (Il2CppReferenceArray<GUILayoutOption>)null))
		{
			PlayerSize = 1f;
			BeanifyScale = 1f;
		}
		GUILayout.EndVertical();
		GUI.DragWindow();
	}
}