
SlipChat
Local HTTP server to send in-game announcements
Last updated | 2 weeks ago |
Total downloads | 156 |
Total rating | 0 |
Categories | Mods |
Dependency string | MoSadie-SlipChat-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
SlipChat
Trigger the in-game custom order feature via a local API
Listens for an HTTP request and, after validating the message and other checks, sends a custom order to your crew!
Send a GET request to http://localhost:8001/sendchat?message=Hello%20World
to trigger an announcement of "Hello World" in-game.
In addition to raw HTTP requests, there is also a Stream Deck Plugin to make custom orders.
You can download it from the Elgato Marketplace or use the manual download button. Inside the zip should be a file ending in .streamDeckPlugin
you can use to install the plugin. The default settings should work, just need to add a message.
Current requirements to send a custom order:
- Must be Captain or First Mate of the ship.
- Must be at the Helm station.
In addition, you can use special $variables to automatically replace these with values from in-game:
Crew Variables:
- $captain: The display name of the Captain
- $randomCrew[id]: A random crew member's name, replace [id] to keep it consistent in the message (ex $randomCrew1)
- $crew[id]: The crew member with that numeric id, replace [id] with a number (ex $crew0)
Fight Variables:
(These will be blank if no fight is occurring)
- $enemyName: The name of the enemy ship
- $enemyIntel: The intel of the enemy ship
- $enemyInvaders: The invaders from the enemy ship
- $enemyThreat: The threat level of the enemy ship
- $enemySpeed: The speed of the enemy ship
- $enemyCargo: The cargo of the enemy ship
Run Variables:
- $campaignName: The name of the campaign (ex Pluto)
- $sectorName: The name of the sector (ex Pluto Outskirts)
Misc Variables:
- $version: The version of MoCore (for debugging purposes, no real purpose)