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RecipeEditor
Modify or create custom inventory recipes.Allows you to modify the ingredient to any of your inventory recipes or create custom ones.
Requirement: BepInEx IL2CPP
Installation:
- Download BepInEx IL2CPP
- Drag contents of BepInExPack from BepInEx.zip file into Sons of the Forest game directory (right click in steam > browse local files)
- Open RecipeEditor.zip and drag the BepInEx folder into the game directory
- Then recipes.json is pre-loaded with example JSON at your ./BepInEx/ directory.
Recipe Editing:
- Open the items_list.txt from RecipeEditor.zip or you can find another update source for item IDs
- Find the Item Recipe ID you want to edit
- Follow the example JSON format provided with the mod
Information:
- Book recipes are not supported yet
- If you create custom recipe with non-ingredient item, make sure you add it to the "ApplyCraft" list
- Custom created items will apply the Count amount as additional ingredients, if items are invisible re-open your inventory
- The game does not support yet handling duplication of same output or input item recipes
Example recipes.json:
(InvEdit - Bone Armour [494] requires 6 Bones [405]) (InvCustom - Create 1 9mmAmmo [363] requires 1 Money [496]) (ApplyCraft - Apply Crafting Ingredient Type to Money [496])
{ "InvEdit": { "494": [ { "ItemId": 405, "Count": 6 } ] }, "InvCustom": { "362": { "Count": 1, "Ingredients": [ { "ItemId": 496, "Count": 1 } ] } }, "ApplyCraft": [ 496 ] }