This package has been marked as deprecated, and it's suggested another
alternative is used.

SOTFPostProcessing
Change almost every post processing setting in Sons Of The Forest
Last updated | 2 years ago |
Total downloads | 992 |
Total rating | 0 |
Categories | Mods Tools |
Dependency string | ToniMacaroni-SOTFPostProcessing-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP Unity games. Preconfigured and ready to use.
Preferred version: 6.0.667README
SOTFPostProcessing
Change almost every post processing setting in Sons Of The Forest.
This mod also lets you enable Depth of Field.
Installation
For BepInEx:
- Put the SOTFPostProcessing.dll in the
BepInEx/plugins
folder.
For MelonLoader:
- Put the SOTFPostProcessing.dll in the
Mods
folder.
Usage
- Start the game
- Open the SOTFPostProcessing.cfg file in the BepInEx/config (or UserData for MelonLoader) folder
- Change the settings to your liking
- Save the file
Note: The post processing settings automatically reload once you save the file
TODO
- Add custom sharpen solution
Settings that can be changed (currently)
[AtmosphericScattering]
- color
- tint
- density
- maxFogDistance
- mipFogMaxMip
- mipFogNear
- mipFogFar
[Fog]
- enabled
- color
- tint
- maxFogDistance
- mipFogMaxMip
- mipFogNear
- mipFogFar
- meanFreePath
- enableVolumetricFog
- albedo
- globalLightProbeDimmer
- depthExtent
- anisotropy
- sliceDistributionUniformity
- screenResolutionPercentage
- m_VolumetricFogBudget
- m_ResolutionDepthRatio
- directionalLightsOnly
[IndirectLightingController]
- indirectDiffuseLightingMultiplier
- reflectionLightingMultiplier
- reflectionProbeIntensityMultiplier
[ScreenSpaceAmbientOcclusion]
- rayTracing
- intensity
- directLightingStrength
- radius
- spatialBilateralAggressiveness
- temporalAccumulation
- ghostingReduction
- blurSharpness
- specularOcclusion
- occluderMotionRejection
- receiverMotionRejection
- m_FullResolution
- m_BilateralUpsample
- m_RayLength
- m_Denoise
- m_DenoiserRadius
[ScreenSpaceReflection]
- enabled
- enabledTransparent
- m_MinSmoothness
- m_SmoothnessFadeStart
- reflectSky
- depthBufferThickness
- screenFadeDistance
- accumulationFactor
- biasFactor
- speedRejectionScalerFactor
- speedSmoothReject
- speedSurfaceOnly
- speedTargetOnly
- enableWorldSpeedRejection
- ambientProbeDimmer
- m_RayLength
- m_ClampValue
- m_Denoise
- m_AffectSmoothSurfaces
- m_FullResolution
[ContactShadows]
- enable
- length
- opacity
- distanceScaleFactor
- maxDistance
- minDistance
- fadeDistance
- fadeInDistance
- rayBias
- thicknessScale
[MicroShadowing]
- enable
- opacity
[VolumetricClouds]
- enable
- localClouds
- earthCurvature
- bottomAltitude
- altitudeRange
- fadeInStart
- fadeInDistance
- cumulusMapMultiplier
- altoStratusMapMultiplier
- cumulonimbusMapMultiplier
- scatteringTint
- powderEffectIntensity
- multiScattering
- densityMultiplier
- shapeFactor
- shapeScale
- erosionFactor
- erosionScale
- ambientLightProbeDimmer
- sunLightDimmer
- erosionOcclusion
- altitudeDistortion
- cloudMapSpeedMultiplier
- shapeSpeedMultiplier
- erosionSpeedMultiplier
- temporalAccumulationFactor
- ghostingReduction
- perceptualBlending
- shadows
- shadowDistance
- shadowOpacity
- shadowOpacityFallback
- m_ObsoleteWindSpeed
- m_ObsoleteOrientation
[Bloom]
- threshold
- intensity
- scatter
- tint
- dirtIntensity
- anamorphic
- m_HighQualityPrefiltering
- m_HighQualityFiltering
[ChromaticAberration]
- intensity
[ColorAdjustments]
- contrast
- colorFilter
- hueShift
- saturation
[DepthOfField]
- focusDistance
- nearFocusStart
- nearFocusEnd
- farFocusStart
- farFocusEnd
- m_NearMaxBlur
- m_FarMaxBlur
- m_HighQualityFiltering
- m_PhysicallyBased
- m_LimitManualRangeNearBlur
[Exposure]
- adaptationSpeedDarkToLight
- adaptationSpeedLightToDark
- histogramUseCurveRemapping
- centerAroundExposureTarget
[LiftGammaGain]
[MotionBlur]
- intensity
- maximumVelocity
- minimumVelocity
- cameraMotionBlur
- cameraVelocityClamp
- cameraTranslationVelocityClamp
- cameraRotationVelocityClamp
- depthComparisonExtent
[Tonemapping]
- useFullACES
- toeStrength
- toeLength
- shoulderStrength
- shoulderLength
- shoulderAngle
- gamma
- lutContribution
- hueShiftAmount
- detectPaperWhite
- paperWhite
- detectBrightnessLimits
- minNits
- maxNits
[WhiteBalance]
- temperature
- tint
[VisualEnvironment]
- windOrientation