Sons Of The Forest
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1.0.0
Last Updated
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Deprecated

SOTFPostProcessing

Change almost every post processing setting in Sons Of The Forest.
This mod also lets you enable Depth of Field.

Installation

For BepInEx:

  1. Put the SOTFPostProcessing.dll in the BepInEx/plugins folder.

For MelonLoader:

  1. Put the SOTFPostProcessing.dll in the Mods folder.

Usage

  1. Start the game
  2. Open the SOTFPostProcessing.cfg file in the BepInEx/config (or UserData for MelonLoader) folder
  3. Change the settings to your liking
  4. Save the file

Note: The post processing settings automatically reload once you save the file

TODO

  • Add custom sharpen solution

Settings that can be changed (currently)

[AtmosphericScattering]

  • color
  • tint
  • density
  • maxFogDistance
  • mipFogMaxMip
  • mipFogNear
  • mipFogFar

[Fog]

  • enabled
  • color
  • tint
  • maxFogDistance
  • mipFogMaxMip
  • mipFogNear
  • mipFogFar
  • meanFreePath
  • enableVolumetricFog
  • albedo
  • globalLightProbeDimmer
  • depthExtent
  • anisotropy
  • sliceDistributionUniformity
  • screenResolutionPercentage
  • m_VolumetricFogBudget
  • m_ResolutionDepthRatio
  • directionalLightsOnly

[IndirectLightingController]

  • indirectDiffuseLightingMultiplier
  • reflectionLightingMultiplier
  • reflectionProbeIntensityMultiplier

[ScreenSpaceAmbientOcclusion]

  • rayTracing
  • intensity
  • directLightingStrength
  • radius
  • spatialBilateralAggressiveness
  • temporalAccumulation
  • ghostingReduction
  • blurSharpness
  • specularOcclusion
  • occluderMotionRejection
  • receiverMotionRejection
  • m_FullResolution
  • m_BilateralUpsample
  • m_RayLength
  • m_Denoise
  • m_DenoiserRadius

[ScreenSpaceReflection]

  • enabled
  • enabledTransparent
  • m_MinSmoothness
  • m_SmoothnessFadeStart
  • reflectSky
  • depthBufferThickness
  • screenFadeDistance
  • accumulationFactor
  • biasFactor
  • speedRejectionScalerFactor
  • speedSmoothReject
  • speedSurfaceOnly
  • speedTargetOnly
  • enableWorldSpeedRejection
  • ambientProbeDimmer
  • m_RayLength
  • m_ClampValue
  • m_Denoise
  • m_AffectSmoothSurfaces
  • m_FullResolution

[ContactShadows]

  • enable
  • length
  • opacity
  • distanceScaleFactor
  • maxDistance
  • minDistance
  • fadeDistance
  • fadeInDistance
  • rayBias
  • thicknessScale

[MicroShadowing]

  • enable
  • opacity

[VolumetricClouds]

  • enable
  • localClouds
  • earthCurvature
  • bottomAltitude
  • altitudeRange
  • fadeInStart
  • fadeInDistance
  • cumulusMapMultiplier
  • altoStratusMapMultiplier
  • cumulonimbusMapMultiplier
  • scatteringTint
  • powderEffectIntensity
  • multiScattering
  • densityMultiplier
  • shapeFactor
  • shapeScale
  • erosionFactor
  • erosionScale
  • ambientLightProbeDimmer
  • sunLightDimmer
  • erosionOcclusion
  • altitudeDistortion
  • cloudMapSpeedMultiplier
  • shapeSpeedMultiplier
  • erosionSpeedMultiplier
  • temporalAccumulationFactor
  • ghostingReduction
  • perceptualBlending
  • shadows
  • shadowDistance
  • shadowOpacity
  • shadowOpacityFallback
  • m_ObsoleteWindSpeed
  • m_ObsoleteOrientation

[Bloom]

  • threshold
  • intensity
  • scatter
  • tint
  • dirtIntensity
  • anamorphic
  • m_HighQualityPrefiltering
  • m_HighQualityFiltering

[ChromaticAberration]

  • intensity

[ColorAdjustments]

  • contrast
  • colorFilter
  • hueShift
  • saturation

[DepthOfField]

  • focusDistance
  • nearFocusStart
  • nearFocusEnd
  • farFocusStart
  • farFocusEnd
  • m_NearMaxBlur
  • m_FarMaxBlur
  • m_HighQualityFiltering
  • m_PhysicallyBased
  • m_LimitManualRangeNearBlur

[Exposure]

  • adaptationSpeedDarkToLight
  • adaptationSpeedLightToDark
  • histogramUseCurveRemapping
  • centerAroundExposureTarget

[LiftGammaGain]

[MotionBlur]

  • intensity
  • maximumVelocity
  • minimumVelocity
  • cameraMotionBlur
  • cameraVelocityClamp
  • cameraTranslationVelocityClamp
  • cameraRotationVelocityClamp
  • depthComparisonExtent

[Tonemapping]

  • useFullACES
  • toeStrength
  • toeLength
  • shoulderStrength
  • shoulderLength
  • shoulderAngle
  • gamma
  • lutContribution
  • hueShiftAmount
  • detectPaperWhite
  • paperWhite
  • detectBrightnessLimits
  • minNits
  • maxNits

[WhiteBalance]

  • temperature
  • tint

[VisualEnvironment]

  • windOrientation
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