This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
SOTFPostProcessing
Change almost every post processing setting in Sons Of The ForestSOTFPostProcessing
Change almost every post processing setting in Sons Of The Forest.
This mod also lets you enable Depth of Field.
Installation
For BepInEx:
- Put the SOTFPostProcessing.dll in the
BepInEx/pluginsfolder.
For MelonLoader:
- Put the SOTFPostProcessing.dll in the
Modsfolder.
Usage
- Start the game
- Open the SOTFPostProcessing.cfg file in the BepInEx/config (or UserData for MelonLoader) folder
- Change the settings to your liking
- Save the file
Note: The post processing settings automatically reload once you save the file
TODO
- Add custom sharpen solution
Settings that can be changed (currently)
[AtmosphericScattering]
- color
- tint
- density
- maxFogDistance
- mipFogMaxMip
- mipFogNear
- mipFogFar
[Fog]
- enabled
- color
- tint
- maxFogDistance
- mipFogMaxMip
- mipFogNear
- mipFogFar
- meanFreePath
- enableVolumetricFog
- albedo
- globalLightProbeDimmer
- depthExtent
- anisotropy
- sliceDistributionUniformity
- screenResolutionPercentage
- m_VolumetricFogBudget
- m_ResolutionDepthRatio
- directionalLightsOnly
[IndirectLightingController]
- indirectDiffuseLightingMultiplier
- reflectionLightingMultiplier
- reflectionProbeIntensityMultiplier
[ScreenSpaceAmbientOcclusion]
- rayTracing
- intensity
- directLightingStrength
- radius
- spatialBilateralAggressiveness
- temporalAccumulation
- ghostingReduction
- blurSharpness
- specularOcclusion
- occluderMotionRejection
- receiverMotionRejection
- m_FullResolution
- m_BilateralUpsample
- m_RayLength
- m_Denoise
- m_DenoiserRadius
[ScreenSpaceReflection]
- enabled
- enabledTransparent
- m_MinSmoothness
- m_SmoothnessFadeStart
- reflectSky
- depthBufferThickness
- screenFadeDistance
- accumulationFactor
- biasFactor
- speedRejectionScalerFactor
- speedSmoothReject
- speedSurfaceOnly
- speedTargetOnly
- enableWorldSpeedRejection
- ambientProbeDimmer
- m_RayLength
- m_ClampValue
- m_Denoise
- m_AffectSmoothSurfaces
- m_FullResolution
[ContactShadows]
- enable
- length
- opacity
- distanceScaleFactor
- maxDistance
- minDistance
- fadeDistance
- fadeInDistance
- rayBias
- thicknessScale
[MicroShadowing]
- enable
- opacity
[VolumetricClouds]
- enable
- localClouds
- earthCurvature
- bottomAltitude
- altitudeRange
- fadeInStart
- fadeInDistance
- cumulusMapMultiplier
- altoStratusMapMultiplier
- cumulonimbusMapMultiplier
- scatteringTint
- powderEffectIntensity
- multiScattering
- densityMultiplier
- shapeFactor
- shapeScale
- erosionFactor
- erosionScale
- ambientLightProbeDimmer
- sunLightDimmer
- erosionOcclusion
- altitudeDistortion
- cloudMapSpeedMultiplier
- shapeSpeedMultiplier
- erosionSpeedMultiplier
- temporalAccumulationFactor
- ghostingReduction
- perceptualBlending
- shadows
- shadowDistance
- shadowOpacity
- shadowOpacityFallback
- m_ObsoleteWindSpeed
- m_ObsoleteOrientation
[Bloom]
- threshold
- intensity
- scatter
- tint
- dirtIntensity
- anamorphic
- m_HighQualityPrefiltering
- m_HighQualityFiltering
[ChromaticAberration]
- intensity
[ColorAdjustments]
- contrast
- colorFilter
- hueShift
- saturation
[DepthOfField]
- focusDistance
- nearFocusStart
- nearFocusEnd
- farFocusStart
- farFocusEnd
- m_NearMaxBlur
- m_FarMaxBlur
- m_HighQualityFiltering
- m_PhysicallyBased
- m_LimitManualRangeNearBlur
[Exposure]
- adaptationSpeedDarkToLight
- adaptationSpeedLightToDark
- histogramUseCurveRemapping
- centerAroundExposureTarget
[LiftGammaGain]
[MotionBlur]
- intensity
- maximumVelocity
- minimumVelocity
- cameraMotionBlur
- cameraVelocityClamp
- cameraTranslationVelocityClamp
- cameraRotationVelocityClamp
- depthComparisonExtent
[Tonemapping]
- useFullACES
- toeStrength
- toeLength
- shoulderStrength
- shoulderLength
- shoulderAngle
- gamma
- lutContribution
- hueShiftAmount
- detectPaperWhite
- paperWhite
- detectBrightnessLimits
- minNits
- maxNits
[WhiteBalance]
- temperature
- tint
[VisualEnvironment]
- windOrientation
