KelvinCloner
Allows having multiple helpers.
Last updated | 2 years ago |
Total downloads | 35828 |
Total rating | 4 |
Categories | |
Dependency string | jakzo-KelvinCloner-0.2.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP Unity games. Preconfigured and ready to use.
Preferred version: 6.0.667README
Press ALT + K
to spawn a new Kelvin and build your own army of workers.
Notes:
- Spawned Kelvins persist across saves. 👌
- There is no hotkey to despawn Kelvins. If you need to do that, well... You know what you have to do. 💀
- I haven't tested with multiplayer but I think it might work (probably just some animation bugs when spawning). 🤷
Installation
- Make sure BepInEx is installed in Sons Of The Forest
- Download the mod from Thunderstore (click on "Manual Download")
- Open the downloaded
.zip
file and extractplugins/KelvinCloner.dll
intoSons Of The Forest/BepInEx/plugins/KelvinCloner.dll
which is usually at:C:\Program Files (x86)\Steam\steamapps\common\Sons Of The Forest
Links
- Source code: https://github.com/jakzo/EndnightMods/tree/main/projects/Sons/KelvinCloner
- Thunderstore: https://sons.thunderstore.io/package/jakzo/KelvinCloner/
Changelog
0.2.0
Simplified code. No longer opens notepad after spawning.
0.1.0
First release.