- Home
- Communities
- Stick Fight: The Game


Stick Fight: The Game
Sections
Categories
Other filters
Filters
Sections
Categories
Other filters
1-20 of 35 results
Stick Fight: The Game-specific BepInEx x64 5.4.23.5. Preconfigured and ready to use.
Every round has a chance of a random twist: low gravity, flight, one-hit kills, ice, rising lava, hurricanes, hot potato and more. Pick which can roll, or switch any on for every round. Local play only.
Graphics settings, controller layouts for every player at once, two-pane MAPS and WEAPONS screens with previews and stats, a MODS page, and a pause menu that works with a gamepad. Keeps the game's look.
51 new weapons and 4 foods (Railgun, Grappling Hook, Sticky Bomb, Portal Gun, Orbital Laser and more) with their own models, sounds and effects. Local play only.
A toolkit for adding weapons to Stick Fight: models, behaviours, effects and sounds, with 12 new weapon categories and modded weapons all on Menu Overhaul's WEAPONS screen. Local play only.
(somewhat) smart AI players for local play. F7/F8/F9 (or the pause menu) adds an easy/medium/hard bot, F6 removes one.
Remastered version of Mn0ky's mod on Github. Adds a SPECIAL row to the Weapons menu: Bow, Lightsaber, God Minigun, Lava Whip and more. Controller-friendly. Local play only.
A controller that disconnects and comes back gets its old colour, slot and win count back. Newcomers leave the slot free while it's away. Local play only.
Adds Stick NPC bots that fight you (or eachother!) with a bot gamemode and settings such as difficulty, health, targeting mode, and more!
Wins, kills and deaths for each player colour, kept even after closing the game. Shown in the lobby and on the pause screen. Hold both sticks to reset. Local play only.
First to N round wins (configurable, or endless like default) takes the match: a score bar at the top, a winner banner, then back to the lobby with everyone's controllers still joined. Optional 2v2 teams. Local play only.
Smoother movement on high refresh rate screens. Players, weapons and props are drawn between physics steps, as the game already does in slow motion. Physics is unchanged.
Set how often each weapon spawns from a config file, live while playing. Picks up weapons added by other mods (e.g. BetterExpandedWeaponSpawns) automatically. Local play only.