StraftShuffle
Re-deals spawn points every round so you stop starting next to the same player all match.Straft Shuffle
Stops you spawning next to the same player every round.
Why
STRAFTAT picks your spawn with (round + playerId) % spawnPoints. Everyone
moves up one spawn point per round together, so the arrangement only
rotates — the gap between you and anyone else never changes. Whoever starts one
spawn over from you in round 1 is still one spawn over in round 50.
This re-deals everyone into spawn points each round, and shuffles the spawn points too, so both who you start near and which part of the map gets used change every round.
Four players or fewer still get a spawn point each, same as vanilla. Above that people share — maps only have four — but the load stays even and no point is left empty.
Install
Install through a mod manager, or drop StraftShuffle.dll into
BepInEx/plugins/.
Only the host needs it. Spawns are decided host-side, so mixed lobbies are fine — anyone without it is unaffected.
Requirements
- BepInEx 5
Works with
- moreStrafts — no conflict.
- MoreStrafts_UISpawnAddon — detected automatically. It already spreads spawns apart, so this mod stops doing its own spreading and just decides who goes where. Nothing to configure.
Settings
BepInEx/config/straftshuffle.cfg
| Setting | Default | |
|---|---|---|
Enabled |
true |
Off restores vanilla spawns |
MinimumPlayers |
3 |
Smaller matches are left alone |
OverrideTeamModes |
false |
Team modes keep the game's own placement |
ClusterRadius |
0.6 |
Metres apart when players share a point |
SharedPointOffsets |
Auto |
Defers to UISpawnAddon when installed |
RandomizeEachMatch |
true |
Fresh arrangement every map |
Salt |
0 |
Shifts the sequence |
Check it's working
Press F10 on the host during a match:
spawns re-dealt so far : 12
If that stays at 0, the next line says why — usually too few players or a
team mode.
Anything that goes wrong falls back to normal spawning rather than breaking your match.
