


A movement-scouting overlay for STRAFTAT. It marks vaultable lips and wall-jumpable surfaces — including hidden walls (invisible colliders) — with colored patches in the world near you, so you can read a map's movement options at a glance.
Classified by the game's actual movement checks (decompiled from
FirstPersonController):
CheckForVault), shaded by overhang. Marked at the lip — the real top
of the surface — and only when the space just above it is open, so it flags
reachable edges instead of mid-wall hits.STRAFTAT's world geometry is non-readable mesh colliders (Read/Write disabled, as in most shipped games), so a mod can't read their vertices to recolor them. Edge Vision instead raycasts the area around you each tick — a ray's hit normal is valid regardless of mesh readability, and rays hit invisible colliders too — and drops a colored patch on each qualifying surface. The tradeoff is that it highlights surfaces near you, as you move, rather than painting the whole map at once.
EdgeVision.*)Active, ToggleKey (F9), TrainingGroundOnly, DebugLog.ShowVaultable, ShowWallJump, ShowHidden, HiddenWallsOnly,
SkipVisibleVertical + VerticalSkipDegrees, EdgeClearanceCheck.Range, Directions, RefreshHz, PatchSize, MaxVaultRise,
OriginDrop.XRay (draw through walls), Alpha, HiddenAlphaBoost, the colors.Directions / Range for coverage at some
CPU cost.