KillTracker
Tracks kills and damage dealt per match and shows them on the round-end screen. Vanilla compatible.Kill Tracker
Tracks kills and damage dealt per match and shows them when the round ends.
A scoreboard appears in the corner:
THIS MATCH KILLS DMG
You 4 812
Enemy 2 540
and the kill count is added next to each name on the round-end screen:
You [4] 3
Enemy [2] 2
The number on the right is the game's existing round-win counter. The number in brackets is new: actual kills, i.e. who landed the lethal blow.
In a 1v1 kills and round wins are almost always identical, because a round ends after exactly one kill. The difference shows up in FFA lobbies with 3+ players (e.g. with moreStrafts), where several kills happen per round but only one player wins it.
Features
- Real kill attribution — all weapons, all explosives, correct on multi-hit weapons
- Damage dealt per player
- Works as a client, not just as the host — no custom RPCs
- Overkill doesn't inflate damage; environmental deaths aren't credited to anyone
- Configurable display format with TextMeshPro rich text
- Vanilla compatible — no separate matchmaking pool
Configuration
BepInEx/config/jachthafen.straftat.killtracker.cfg, or in-game via Mod Menu / ConfigurationManager.
| Setting | Default | Description |
|---|---|---|
General / Enabled |
true |
Master switch |
Display / NameFormat |
{0} <size=60%>[{1}]</size> |
{0} = name, {1} = kills, {2} = damage. TMP rich text allowed. Use {0} <size=60%>[{1} | {2}]</size> to show damage in the name line too |
Display / HideZeroKills |
false |
Hide the counter for players with 0 kills |
Display / ShowOverlay |
true |
Draw the name / kills / damage scoreboard at round end |
Tracking / TrackDamage |
true |
Count damage dealt |
Tracking / CountSuicides |
false |
Count self-inflicted damage and kills for yourself |
Debug / VerboseLogging |
false |
Log every hit and kill to the BepInEx console |
Notes
- Counters reset when a new match starts.
- Vanilla shows 4 name slots; with
moreStrafts+MoreStrafts UISpawnAddonthere are more, and all of them get the counter. The overlay has no such limit. - Each client counts independently by observing the replicated
PlayerHealthSyncVars. No custom networking is added. - If two different players damage the same victim within the same frame (~16 ms), both hits are credited to whoever hit last. Rare in practice.
- Compatible with GunGame, KillfeedIcons and Mod Menu.
