Mods that depend on QModManager BZ
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
Loads custom hull plates to decorate with.
Last updated: 2 years ago
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
Saves active status commands like and 'fastgrow' or 'fog' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
Adds some extra commands to the game.
Last updated: 2 years ago
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago