Mods that depend on QModManager BZ
Adds a Wireless charging Function to every Charger in your Base or Cyclops. Every Charger in Range will charg your Tools or Batteries in your Inventory.
Last updated: 2 years ago
Displays and Logs any installed Mods and Mod Changes.
Last updated: 2 years ago
Improves the Thumper or configure your Thumper like you want with custom Energy Consumption and Effect Radius
Last updated: 2 years ago
Lets change you the Count of Pathfinder Nodes availabe in the Tool.
Last updated: 2 years ago
Shows more Details on Storage Lockers. Works with any Type of Storage you are looking at.
Last updated: 2 years ago
Additional Informations about the Current Inventory Size and fill rate while aiming on something Pickupable.
Last updated: 2 years ago
Disable Auto-add to QuickSlot. With Custom Allow List to only get the Items you want automatic in your QuickSlots.
Last updated: 2 years ago
Snap-to-Grid for Subnautica: Below Zero!
Last updated: 2 years ago
Re-adds the Engine Efficiency Module and adds a Seatruck Engine Efficiency Module, and also adds a Mark 2 and Mark 3 Engine Efficiency Module for the PRAWN Suit.
Last updated: 2 years ago
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
Saves active status commands like and 'fastgrow' or 'fog' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 2 years ago