
Mods that depend on QModManager BZ by Subnautica_Modding
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When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Saves active status commands like and 'fastgrow' or 'fog' to your save file so you do not have to type them in every time you start your game.
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.