Mods that depend on QModManager BZ Experimental

 417
0 
Time EternalBZ Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 833
0 
Builder ModuleBZ Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 753
0 
Building TweaksBZ Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 691
0 
Better ACUBZ Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 274
0 
No CrosshairBZ Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 569
0 
Custom PostersBZ Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 613
0 
Custom Hull PlatesBZ Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 362
0 
Unknown NameBZ Experimental
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
 913
0 
Drop Upgrades On DestroyBZ Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 825
0 
Copper From ScanningBZ Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 628
0 
Extra OptionsBZ Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 1363
0 
Increased Resource SpawnsBZ Experimental
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
 472
0 
Tool InspectionBZ Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 558
0 
Custom CommandsBZ Experimental
Adds some extra commands to the game.
Last updated: 2 years ago
 424
0 
Customize Your SpawnsBZ Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 340
0 
Creatures Flee LessBZ Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 245
0 
No Oxygen WarningsBZ Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 297
0 
Charge RequiredBZ Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 319
0 
Power OrderBZ Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 1186
0 
Tech PistolBZ Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 316
0 
PridenauticaBZ Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 366
0 
Base Legs RemovalBZ Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 515
0 
Random Creature SizeBZ Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 583
0 
Fabricator No Auto CloseBZ Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago