Mods uploaded by MrPurple6411
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 2 years ago
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
Allows the specialty tanks from Nitrogen mod or Deathrun mod to be used with the Scuba Manifold mod.
Last updated: 2 years ago
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
Makes warpers warp themselves around less.
Last updated: 2 years ago
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
Loads custom Posters to decorate with.
Last updated: 2 years ago
Immersion mod: removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
Loads custom hull plates to decorate with.
Last updated: 2 years ago
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
This mod requires Aquarium Breeding and Cyclops BioReactor for it to work.
Last updated: 2 years ago
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago