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Mods that depend on QModManager by Subnautica_Modding
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21-40 of 59 results
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Immersion mod: removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.