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Mods that depend on QModManager by Subnautica_Modding
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41-59 of 59 results
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not haveto type them in every time you start your game.
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.