Mods that depend on QModManager Experimental

 1290
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 3177
0 
Copper From Scanning Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 2468
0 
Building Tweaks Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 2904
0 
Builder Module Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 2261
0 
Better ACU Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 2025
0 
Base Kits Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 3800
0 
All Items 1x1 Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago