Mods that depend on QModManager Experimental
Story Spoilers within!
Last updated: 2 years ago
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
Makes warpers warp themselves around less.
Last updated: 2 years ago
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
This part holds the Thermal Reactor for the Seamoth so it can Charge in the Lava Biomes.
Last updated: 2 years ago
Allows scanner rooms to be able to scan for Time Capsules.
Last updated: 2 years ago
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
Rainbow all the fishies.
Last updated: 2 years ago
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
For sufferers of Misophonia.
Last updated: 2 years ago
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Last updated: 2 years ago
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 2 years ago
Overhauls the power transmitter.
Last updated: 2 years ago
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago