Mods that depend on QModManager Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
Overhauls the power transmitter.
Last updated: 2 years ago
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago