Mods that depend on QModManager Experimental

 841
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 848
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 830
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 2014
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 1367
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 5644
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 2352
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 1125
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 1257
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 936
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 1337
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 1328
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 4840
0 
Keep Inventory On Death Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
 5440
0 
Increased Resource Spawns Experimental
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
 1583
0 
Improved Power Network Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 1953
0 
Fabricator No Auto Close Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
 973
0 
Base Legs Removal Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 1159
0 
Base Deconstruct Fix Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 2185
0 
Extra Options Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 3312
0 
Drop Upgrades On Destroy Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 1987
0 
Custom Posters Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 2007
0 
Customize Your Spawns Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 1913
0 
Custom Hull Plates Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 1718
0 
Custom Commands Experimental
Adds some extra commands to the game.
Last updated: 2 years ago